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Gygax's views on OGL
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<blockquote data-quote="Ranger REG" data-source="post: 1588949" data-attributes="member: 533"><p>At minimum, you only require one of the following core rulebooks: <em>Player's Handbook, d20 Modern,</em> or any one of the licensed core game game books (<em>WoT, CoC, SW</em>).</p><p></p><p></p><p></p><p>You also cannot say "This Product is Compatible with <em>D&D</em>" or "The Rules is based on <em>D&D</em> game."</p><p></p><p></p><p></p><p>Yep. He could be playing a variation of the <em>D&D</em> rules without knowing.</p><p></p><p>HOWEVER, this OGL-based game is a licensed product, meaning Mongoose is paying the Howard Estate a hefty royalty payment for use of the famous trademarks. So they pretty much will catch a customer's eyes easily because of a known media brand.</p><p></p><p>The same could also be said of <em>EverQuest.</em></p><p></p><p>The true test of a standalone OGL-based product is a fresh and original brand. Not something known. I think <em>Castles & Crusade</em> would be a good example, although you could put in an argument for Mongoose's <em>OGL Ancient, OGL Cyberpunk,</em> etc.</p><p></p><p></p><p></p><p>Perhaps, and it would be an indication of endorsement by WotC, but then we wouldn't have a flood of <em>d20</em> products as we would with other games. Then-small companies like Mongoose Publishing wouldn't be where they stand now. And games like <em>Conan</em> means you'll have to pay two royalties (Howard Estate and WotC). I don't know if such a company could afford to do that while keeping the price of the book (as it stand, gamers still complain about $30 HC products or 96-page products that cost $20).</p><p></p><p></p><p>Maybe, but then having seen some great rules content for the <em>d20 System</em> created from outside the walls of WotC, I doubt that Gygax and his company of game designers would probably be that creative, especially when he is more interested in controlling the direction of his wares. That would have been a conservative approach. I prefer liberal thinking.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 1588949, member: 533"] At minimum, you only require one of the following core rulebooks: [i]Player's Handbook, d20 Modern,[/i] or any one of the licensed core game game books ([i]WoT, CoC, SW[/i]). You also cannot say "This Product is Compatible with [i]D&D[/i]" or "The Rules is based on [i]D&D[/i] game." Yep. He could be playing a variation of the [i]D&D[/i] rules without knowing. HOWEVER, this OGL-based game is a licensed product, meaning Mongoose is paying the Howard Estate a hefty royalty payment for use of the famous trademarks. So they pretty much will catch a customer's eyes easily because of a known media brand. The same could also be said of [i]EverQuest.[/i] The true test of a standalone OGL-based product is a fresh and original brand. Not something known. I think [i]Castles & Crusade[/i] would be a good example, although you could put in an argument for Mongoose's [i]OGL Ancient, OGL Cyberpunk,[/i] etc. Perhaps, and it would be an indication of endorsement by WotC, but then we wouldn't have a flood of [i]d20[/i] products as we would with other games. Then-small companies like Mongoose Publishing wouldn't be where they stand now. And games like [i]Conan[/i] means you'll have to pay two royalties (Howard Estate and WotC). I don't know if such a company could afford to do that while keeping the price of the book (as it stand, gamers still complain about $30 HC products or 96-page products that cost $20). Maybe, but then having seen some great rules content for the [i]d20 System[/i] created from outside the walls of WotC, I doubt that Gygax and his company of game designers would probably be that creative, especially when he is more interested in controlling the direction of his wares. That would have been a conservative approach. I prefer liberal thinking. [/QUOTE]
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