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Gygax's views on OGL
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<blockquote data-quote="Maggan" data-source="post: 1597995" data-attributes="member: 6616"><p>I don't see that. I have compiled (and posted somewhere on ENWorld, can't remember which thread though) a list of games coming out during 2004 and early 2005, and of these about 79% are non-OGL/d20. The number of games coming out is around 75, which is about the same as to what came out per year before the OGL. Of course, many are rereleases, but that's the game industry for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If you want the list, I can PM it to you.</p><p></p><p>Also, "creativity" is not limited to making your own system, creativity can be present in something as small as a 2 page pdf that introduces a new mechanic for D&D, or GURPS or Traveller. There's lots and lots of creativity in the hobby, at least where I'm looking, although that is in my opinion largely due to the Internet and the proliferation of computers, desktop publishing and Internet communities, and not so much the result of the OGL (even though it plays a part in the overall process).</p><p></p><p>As for major innovations, I think that 30 years of evolution is more to "blame" for the lack of revolutionary ideas in the hobby than the existance of the OGL. A lot of stuff has already been done. It takes more than a new fantasy rpg or a game about vampires to make a mark these days. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Cheers!</p><p></p><p>Maggan</p></blockquote><p></p>
[QUOTE="Maggan, post: 1597995, member: 6616"] I don't see that. I have compiled (and posted somewhere on ENWorld, can't remember which thread though) a list of games coming out during 2004 and early 2005, and of these about 79% are non-OGL/d20. The number of games coming out is around 75, which is about the same as to what came out per year before the OGL. Of course, many are rereleases, but that's the game industry for you. :D If you want the list, I can PM it to you. Also, "creativity" is not limited to making your own system, creativity can be present in something as small as a 2 page pdf that introduces a new mechanic for D&D, or GURPS or Traveller. There's lots and lots of creativity in the hobby, at least where I'm looking, although that is in my opinion largely due to the Internet and the proliferation of computers, desktop publishing and Internet communities, and not so much the result of the OGL (even though it plays a part in the overall process). As for major innovations, I think that 30 years of evolution is more to "blame" for the lack of revolutionary ideas in the hobby than the existance of the OGL. A lot of stuff has already been done. It takes more than a new fantasy rpg or a game about vampires to make a mark these days. :D Cheers! Maggan [/QUOTE]
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