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<blockquote data-quote="Maggan" data-source="post: 1600080" data-attributes="member: 6616"><p><strong>Shelf Space 2020</strong></p><p></p><p></p><p></p><p>That's cool, never felt you did.</p><p></p><p></p><p></p><p>Yeah, the shelf wars have been won by WotC and WW (and in Sweden, by some local rpgs that outsell everything from abroad). I think this trend started a long time ago, even before the OGL, as a result of your points 1,2 and 3.</p><p></p><p>What I think is the future for small press publishers is to use the Internet and build their brand, and when they have proven that they make games that the shops can sell, they will get their chance. Many shops are burnt out on trying the latest and greatest rpg only to find that it's badly produced and not interesting for anyone. They are taking a risk, and if a new talent want them to bet on him, I'd suggest one year of Internet and pdf-production, and only after aquiring an established fan base trying to get the game into the shops.</p><p></p><p>Anecdotal observation:</p><p></p><p>Many gamers I know really don't grasp this. They feel that just because they have a game, the shops should stock it. The shops should give them their chance at the title match. They basically feel entitled to shelf space. When, as you say, the shops are run according to 1, 2, and 3 above.</p><p></p><p>So the million dollar question is: how to expose a new game? Well, if it aint on the shelves, something else has to be done. Maybe we can learn from the source, how did the first D&D reach such popularity, and how come it sold so well?</p><p></p><p></p><p></p><p>Neither can I. It's not exhausted by a long shot, that's sorta what I was trying to say. But it is more difficult to come up with new and revolutinary designs after 30 years, at least IMO and IME. And also it is more difficult to pit those new systems against the entrenched D&D, Vampire, GURPS and d6 and convince people that your (in a general meaning) design offers clear advantages over the competition.</p><p></p><p></p><p></p><p>Oh yes, development is important. I don't think I said otherwise. And I think that it's going on all around us, all the time. And that it is not hampered by the OGL. But then maybe that's because I live in Sweden, and here, the dominant game is not D&D. D&D sits at around 5th place here. So I see a lot of development in the BRP clone we have, and another system that is very popular. And I get to see the development of d20 and D&D on an international basis, and I get to see the Forge and all that stuff. For me, that's plenty of things going on.</p><p></p><p></p><p></p><p>Maybe because of the situation in Sweden, I've never had that problem, although I have read many posters on eg RPGnet that has the same experience. That won't make you any happier though. You have my sympathies. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> </p><p></p><p>Cheers!</p><p></p><p>Maggan</p></blockquote><p></p>
[QUOTE="Maggan, post: 1600080, member: 6616"] [b]Shelf Space 2020[/b] That's cool, never felt you did. Yeah, the shelf wars have been won by WotC and WW (and in Sweden, by some local rpgs that outsell everything from abroad). I think this trend started a long time ago, even before the OGL, as a result of your points 1,2 and 3. What I think is the future for small press publishers is to use the Internet and build their brand, and when they have proven that they make games that the shops can sell, they will get their chance. Many shops are burnt out on trying the latest and greatest rpg only to find that it's badly produced and not interesting for anyone. They are taking a risk, and if a new talent want them to bet on him, I'd suggest one year of Internet and pdf-production, and only after aquiring an established fan base trying to get the game into the shops. Anecdotal observation: Many gamers I know really don't grasp this. They feel that just because they have a game, the shops should stock it. The shops should give them their chance at the title match. They basically feel entitled to shelf space. When, as you say, the shops are run according to 1, 2, and 3 above. So the million dollar question is: how to expose a new game? Well, if it aint on the shelves, something else has to be done. Maybe we can learn from the source, how did the first D&D reach such popularity, and how come it sold so well? Neither can I. It's not exhausted by a long shot, that's sorta what I was trying to say. But it is more difficult to come up with new and revolutinary designs after 30 years, at least IMO and IME. And also it is more difficult to pit those new systems against the entrenched D&D, Vampire, GURPS and d6 and convince people that your (in a general meaning) design offers clear advantages over the competition. Oh yes, development is important. I don't think I said otherwise. And I think that it's going on all around us, all the time. And that it is not hampered by the OGL. But then maybe that's because I live in Sweden, and here, the dominant game is not D&D. D&D sits at around 5th place here. So I see a lot of development in the BRP clone we have, and another system that is very popular. And I get to see the development of d20 and D&D on an international basis, and I get to see the Forge and all that stuff. For me, that's plenty of things going on. Maybe because of the situation in Sweden, I've never had that problem, although I have read many posters on eg RPGnet that has the same experience. That won't make you any happier though. You have my sympathies. :( Cheers! Maggan [/QUOTE]
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