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Gypsy knife-thrower
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<blockquote data-quote="Carpe DM" data-source="post: 3616495" data-attributes="member: 677"><p>Ok -- trying to make a twinked character for my wife, a gypsy knife-thrower. In true Smackdown fashion, I'm looking to be as abusive as possible within the *clear letter and spirit of the rules*. No "start with a Girallon" builds, please.</p><p></p><p>Also, early peaking is good -- that is, if you can get the major functionality of the character up and running by the 7-9th level range, fantastic. Waiting until 18th level for a major payoff won't work --those are good for theorybuilds, but not for actual gaming builds.</p><p></p><p>Right now, I'm thinking, as a crude start:</p><p></p><p>Rogue5 </p><p>Invisible Blade 2</p><p>Master Thrower 1</p><p>Invisible Blade 3</p><p>Nightsong Enforcer 1</p><p>Shadow Thief of Amn 1</p><p></p><p></p><p>Now, to my question: I hear people talk about Master Thrower builds as being the be-all and end-all, but I don't see it. Is there *any* reason to go to MT5?</p><p></p><p>Is it that they think Palm-throw doubles the sneak attack dice? But precision damage is only applied once in situations where you have a single attack roll.</p><p></p><p>Is it that Weak Spot has some application that I haven't really thought of? Yes, touch attacks are awesome, but without power attack to make up the damage (and, indeed, no strength bonus) I just don't see MT5 playing a serious part.</p><p></p><p>Has someone done the math on this? Is weak spot worth the loss of +3d6 sneak attack?</p></blockquote><p></p>
[QUOTE="Carpe DM, post: 3616495, member: 677"] Ok -- trying to make a twinked character for my wife, a gypsy knife-thrower. In true Smackdown fashion, I'm looking to be as abusive as possible within the *clear letter and spirit of the rules*. No "start with a Girallon" builds, please. Also, early peaking is good -- that is, if you can get the major functionality of the character up and running by the 7-9th level range, fantastic. Waiting until 18th level for a major payoff won't work --those are good for theorybuilds, but not for actual gaming builds. Right now, I'm thinking, as a crude start: Rogue5 Invisible Blade 2 Master Thrower 1 Invisible Blade 3 Nightsong Enforcer 1 Shadow Thief of Amn 1 Now, to my question: I hear people talk about Master Thrower builds as being the be-all and end-all, but I don't see it. Is there *any* reason to go to MT5? Is it that they think Palm-throw doubles the sneak attack dice? But precision damage is only applied once in situations where you have a single attack roll. Is it that Weak Spot has some application that I haven't really thought of? Yes, touch attacks are awesome, but without power attack to make up the damage (and, indeed, no strength bonus) I just don't see MT5 playing a serious part. Has someone done the math on this? Is weak spot worth the loss of +3d6 sneak attack? [/QUOTE]
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