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Gypsy knife-thrower
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<blockquote data-quote="Ed Gentry" data-source="post: 3617146" data-attributes="member: 41901"><p>While it's true that the palm toss doesn't double SA damage, you still do massive damage. Correct me if I'm wrong on this build:</p><p></p><p>Human Rogue4/MT 5</p><p></p><p>Feats:</p><p>Two-Weapon Fighting</p><p>Improved Two-weapon fighting</p><p>Rapid shot</p><p>*Others by choice...recommend PBS, specialization, etc.</p><p></p><p>Skills:</p><p>Sleight of hand like mad</p><p></p><p>Full attack:</p><p>2 regular attacks from BAB</p><p>2 extra attacks from TWF chain</p><p>1 from Rapid shot</p><p></p><p>Each attack throws 2 daggers (palm toss) at touch-attack to hit.</p><p></p><p>So that's 5 daggers at 1d4 + 2d6 and 5 daggers at 1d4 (the palm throw) each attack.</p><p></p><p>That's a maximum possibility of 100 damage a round. So an average near 50, no?</p><p></p><p>That ain't shabby at all when you consider that you don't have to be right in the melee.</p><p></p><p>I really think the main bonus is the touch attack.</p><p></p><p>The big weaknesses: DR basically poofs the dagger damage AND throw this character against a construct or undead and they're useless.</p><p></p><p>Carpe, as you know, I just finished playing a Rog 9/MT 5 in one of my games. I was dealing out TONS of damage but if I ran across a zombie...forget about it.</p></blockquote><p></p>
[QUOTE="Ed Gentry, post: 3617146, member: 41901"] While it's true that the palm toss doesn't double SA damage, you still do massive damage. Correct me if I'm wrong on this build: Human Rogue4/MT 5 Feats: Two-Weapon Fighting Improved Two-weapon fighting Rapid shot *Others by choice...recommend PBS, specialization, etc. Skills: Sleight of hand like mad Full attack: 2 regular attacks from BAB 2 extra attacks from TWF chain 1 from Rapid shot Each attack throws 2 daggers (palm toss) at touch-attack to hit. So that's 5 daggers at 1d4 + 2d6 and 5 daggers at 1d4 (the palm throw) each attack. That's a maximum possibility of 100 damage a round. So an average near 50, no? That ain't shabby at all when you consider that you don't have to be right in the melee. I really think the main bonus is the touch attack. The big weaknesses: DR basically poofs the dagger damage AND throw this character against a construct or undead and they're useless. Carpe, as you know, I just finished playing a Rog 9/MT 5 in one of my games. I was dealing out TONS of damage but if I ran across a zombie...forget about it. [/QUOTE]
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