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Gypsy knife-thrower
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<blockquote data-quote="Felon" data-source="post: 3617655" data-attributes="member: 8158"><p>Here's what the Master Thrower can do for you:</p><p></p><p>1) Doubletoss will allow you to make two attacks as a standard action. you will get precision damage on both, as they are not a single attack. Good for a rogue in the surprise, great for a scout any round.</p><p></p><p>2) Palm Throw will not allow you to double-dip precision damage (this is the one the errata covers). It's something to use if your daggers are buffed with non-precision damage bonuses (poisoned flaming daggers, for instance).</p><p></p><p>3) Sneaky Shot will give you a way to sneak attack from range, something that is very hard for a rogue to pull off after the first round of combat. </p><p></p><p>4) Two With One Blow lets you smack two targets with one attack roll. Another great ambush tactic. Combine with doubletoss to hit four guys on the surprise round. In a full round of attacks, with 2WF, I2WF, and Rapid Shot, you'll be hitting more guys than you can fit within a 30 foot range.</p><p></p><p>5) Weak Spot pulls it all together. Now you can take penalties for 2WF, Rapid Shot, 2 w/1 Blow, range icnrements, and whatever the heck else you want and still hit like mad.</p><p></p><p>6) And let's not forget Improved Evasion and Improved Crit as little extra perks.</p><p></p><p>For a gypsy concept, keep scout and swashbuckler in mind. </p><p></p><p>Not sure what Invisible Blade will do for you that a Master Thrower won't.</p></blockquote><p></p>
[QUOTE="Felon, post: 3617655, member: 8158"] Here's what the Master Thrower can do for you: 1) Doubletoss will allow you to make two attacks as a standard action. you will get precision damage on both, as they are not a single attack. Good for a rogue in the surprise, great for a scout any round. 2) Palm Throw will not allow you to double-dip precision damage (this is the one the errata covers). It's something to use if your daggers are buffed with non-precision damage bonuses (poisoned flaming daggers, for instance). 3) Sneaky Shot will give you a way to sneak attack from range, something that is very hard for a rogue to pull off after the first round of combat. 4) Two With One Blow lets you smack two targets with one attack roll. Another great ambush tactic. Combine with doubletoss to hit four guys on the surprise round. In a full round of attacks, with 2WF, I2WF, and Rapid Shot, you'll be hitting more guys than you can fit within a 30 foot range. 5) Weak Spot pulls it all together. Now you can take penalties for 2WF, Rapid Shot, 2 w/1 Blow, range icnrements, and whatever the heck else you want and still hit like mad. 6) And let's not forget Improved Evasion and Improved Crit as little extra perks. For a gypsy concept, keep scout and swashbuckler in mind. Not sure what Invisible Blade will do for you that a Master Thrower won't. [/QUOTE]
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