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<blockquote data-quote="tkinias" data-source="post: 1351437" data-attributes="member: 16530"><p>Yes, this is another common one. I think this is an effect of the classless system. Because there isn't the clear distinction between `adventuring' classes and `common' people (just social distinctions among nobles, burghers, and peasants, depending on setting), one can make an interesting character who is not a `fighter' or `cleric' or whatever. For example, there's no reason I can't have a peasant character who has some knowledge of how to use a pole-arm from service in a militia, who manages to acquire some clerical magic from a cult he joins -- and then, maybe, in the course of play learns to read and gets accepted into a training program for mages. I <em>may</em> start out with a turnip farmer, but can go anywhere with him. For that matter, I could instead have him focus his energy learning to pick pockets and scale walls. Because there are no levels or classes, I don't need to worry that if I do the equivalent of getting a couple levels as a thief or cleric I will somehow cripple myself in the long run (by never being able to get the high-level goodies in my primary class). So long as you don't die of old age (do PCs ever do that?), there's no limit to what you can learn.</p></blockquote><p></p>
[QUOTE="tkinias, post: 1351437, member: 16530"] Yes, this is another common one. I think this is an effect of the classless system. Because there isn't the clear distinction between `adventuring' classes and `common' people (just social distinctions among nobles, burghers, and peasants, depending on setting), one can make an interesting character who is not a `fighter' or `cleric' or whatever. For example, there's no reason I can't have a peasant character who has some knowledge of how to use a pole-arm from service in a militia, who manages to acquire some clerical magic from a cult he joins -- and then, maybe, in the course of play learns to read and gets accepted into a training program for mages. I <em>may</em> start out with a turnip farmer, but can go anywhere with him. For that matter, I could instead have him focus his energy learning to pick pockets and scale walls. Because there are no levels or classes, I don't need to worry that if I do the equivalent of getting a couple levels as a thief or cleric I will somehow cripple myself in the long run (by never being able to get the high-level goodies in my primary class). So long as you don't die of old age (do PCs ever do that?), there's no limit to what you can learn. [/QUOTE]
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