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H2 Mines of Bloodstone conversion to 3.5 (For anyone who cares..)
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<blockquote data-quote="Mystery Man" data-source="post: 2495670" data-attributes="member: 13273"><p>Chapter II: The Big Valley</p><p></p><p>Cavern of the Dwarves</p><p> </p><p>Burnt Othur Vapor Trap</p><p>This trap is located in a high traffic area in the dwarven fortress, behing the wall. The gas is released by a small hole in the wall disguised to blend in by a <em>permanent image</em> spell, the magical properties hidden by a <em>magic aura</em> and <em>undetectable alignment</em> has been cast on it. </p><p>; mechanical; proximity trigger; repair reset; gas; multiple targets (all targets in a 10-ft.-by-10-ft. room); never miss; onset delay (3 rounds); poison (burnt othur fumes, DC 18 Fortitude save resists, 1 Con drain/3d6 Con); Search DC 40; Disable Device DC 21. </p><p> </p><p>Find traps, locate object, augery or some other type of divination could provide a clue. </p><p> </p><p>If this trap is found and disabled add +5 to any diplomacy rolls when dealing with the dwarves.</p></blockquote><p></p>
[QUOTE="Mystery Man, post: 2495670, member: 13273"] Chapter II: The Big Valley Cavern of the Dwarves Burnt Othur Vapor Trap This trap is located in a high traffic area in the dwarven fortress, behing the wall. The gas is released by a small hole in the wall disguised to blend in by a [I]permanent image[/I] spell, the magical properties hidden by a [I]magic aura[/I] and [I]undetectable alignment[/I] has been cast on it. ; mechanical; proximity trigger; repair reset; gas; multiple targets (all targets in a 10-ft.-by-10-ft. room); never miss; onset delay (3 rounds); poison (burnt othur fumes, DC 18 Fortitude save resists, 1 Con drain/3d6 Con); Search DC 40; Disable Device DC 21. Find traps, locate object, augery or some other type of divination could provide a clue. If this trap is found and disabled add +5 to any diplomacy rolls when dealing with the dwarves. [/QUOTE]
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