Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
H2 Mines of Bloodstone conversion to 3.5 (For anyone who cares..)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mystery Man" data-source="post: 2508327" data-attributes="member: 13273"><p>Ch. III - Bloodstone Mines, Lower Tunnels</p><p></p><p>12. Chamber of the Golems EL 18</p><p></p><p>Orders to attack non Duergar, can also be summoned by alarm gong in area 13</p><p></p><p><u>Two advanced HD (30) Iron golems</u></p><p></p><p>Golem (Iron) (CR 16, HD 30d10) </p><p>N Huge Construct </p><p><strong>Init </strong>-2 <strong>Spd </strong>20 </p><p><strong>Senses </strong>Darkvision (Ex): 60 ft.; Low-light Vision (Ex); | Listen +0, Spot +0 <strong><span style="color: #ff0000">AC 31 (FF 31, Touch 6)</span></strong></p><p>hp 205 (Disabled 0/Dying ---/Injury --) </p><p><strong>Saves: </strong>Fort +6, Ref +4, Will +6</p><p><strong><span style="color: #800080">Immunity: Magic (Ex), Damage Reduction (Su): 15/Adamantine, Immunity: Mind-Affecting Attacks (Ex), Immunity: Poison (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Immunity: Stun (Ex), Immunity: Disease (Ex), Immunity: Death Effects (Ex), Immunity: Death from Massive Damage (Ex), Immunity: Necromancy (Ex), Immunity: Nonlethal Damage (Ex), Immunity: Critical hits (Ex), Immunity: Ability Drain (Ex), Immunity: Ability Damage (Ex), Immunity: Fatigue (Ex), Immunity: Exhaustion (Ex), Immunity: Energy Drain (Ex), Immunity: Fortitude Save-Based Attacks (Ex),</span></strong></p><p> <strong>Atk </strong>+35/Grapple +45; Face 10'x10'; Reach 10'; </p><p> <strong>+35</strong> <strong>Melee</strong> (2 Slam 4d8+15/crit 20/x2); </p><p><strong>SA: </strong> Breath Weapon (Su) , Breath Weapon DC: 19 , Breath Weapon Type: 10 ft. Cloud of Poisonous Gas </p><p><strong>SQ: </strong>Racial Traits: Construct, No Natural Healing (Ex), Cannot be Raised or Resurrected</p><p> <strong>Abilities </strong>STR 41, DEX 7, CON --, INT --, WIS 11, CHA 1</p><p> <strong>Special Attacks: </strong>Breath Weapon (Su): First or second round of combat-cloud of poisonous gas, 10-foot cube directly in front of the golem lasting 1 round, free action every 1d4+1 rounds; Fortitude save (DC 17), initial damage 1d4 temporary Constitution, secondary damage death.</p><p><strong>Special Qualities: </strong>Magic Immunity (Ex): An iron golem is immune to all spells, spell-like abilities, and supernatural effects, except as follows. An electricity effect slows it (as the slow spell) for 3 rounds, with no saving throw. A fire effect breaks any slow effect on the golem and cures 1 point of damage for each 3 points of damage it would otherwise deal. For example, a flesh golem hit by a fireball cast by a 5th-level wizard gains back 6 hit points if the damage total is 18. The golem rolls no saving throw against fire effects.</p><p> Rust Vulnerability (Ex): An iron golem is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.</p><p> Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p></blockquote><p></p>
[QUOTE="Mystery Man, post: 2508327, member: 13273"] Ch. III - Bloodstone Mines, Lower Tunnels 12. Chamber of the Golems EL 18 Orders to attack non Duergar, can also be summoned by alarm gong in area 13 [u]Two advanced HD (30) Iron golems[/u] Golem (Iron) (CR 16, HD 30d10) N Huge Construct [b]Init [/b]-2 [b]Spd [/b]20 [b]Senses [/b]Darkvision (Ex): 60 ft.; Low-light Vision (Ex); | Listen +0, Spot +0 [b][color=#ff0000]AC 31 (FF 31, Touch 6)[/color][/b] hp 205 (Disabled 0/Dying ---/Injury --) [b]Saves: [/b]Fort +6, Ref +4, Will +6 [b][color=#800080]Immunity: Magic (Ex), Damage Reduction (Su): 15/Adamantine, Immunity: Mind-Affecting Attacks (Ex), Immunity: Poison (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Immunity: Stun (Ex), Immunity: Disease (Ex), Immunity: Death Effects (Ex), Immunity: Death from Massive Damage (Ex), Immunity: Necromancy (Ex), Immunity: Nonlethal Damage (Ex), Immunity: Critical hits (Ex), Immunity: Ability Drain (Ex), Immunity: Ability Damage (Ex), Immunity: Fatigue (Ex), Immunity: Exhaustion (Ex), Immunity: Energy Drain (Ex), Immunity: Fortitude Save-Based Attacks (Ex),[/color][/b] [b]Atk [/b]+35/Grapple +45; Face 10'x10'; Reach 10'; [b]+35[/b] [b]Melee[/b] (2 Slam 4d8+15/crit 20/x2); [b]SA: [/b] Breath Weapon (Su) , Breath Weapon DC: 19 , Breath Weapon Type: 10 ft. Cloud of Poisonous Gas [b]SQ: [/b]Racial Traits: Construct, No Natural Healing (Ex), Cannot be Raised or Resurrected [b]Abilities [/b]STR 41, DEX 7, CON --, INT --, WIS 11, CHA 1 [b]Special Attacks: [/b]Breath Weapon (Su): First or second round of combat-cloud of poisonous gas, 10-foot cube directly in front of the golem lasting 1 round, free action every 1d4+1 rounds; Fortitude save (DC 17), initial damage 1d4 temporary Constitution, secondary damage death. [b]Special Qualities: [/b]Magic Immunity (Ex): An iron golem is immune to all spells, spell-like abilities, and supernatural effects, except as follows. An electricity effect slows it (as the slow spell) for 3 rounds, with no saving throw. A fire effect breaks any slow effect on the golem and cures 1 point of damage for each 3 points of damage it would otherwise deal. For example, a flesh golem hit by a fireball cast by a 5th-level wizard gains back 6 hit points if the damage total is 18. The golem rolls no saving throw against fire effects. Rust Vulnerability (Ex): An iron golem is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell. Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
H2 Mines of Bloodstone conversion to 3.5 (For anyone who cares..)
Top