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H2 Thunderspire Labyrinth doubt
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<blockquote data-quote="kevkas" data-source="post: 4826910" data-attributes="member: 83869"><p>Since I posted this thread because I had a doubt with Bronze Warders, I may as well use the same thread for another doubt I have. I kept reading the adventure (I'm almost done) and thought of a problem I could run into in one of the encounters.</p><p> </p><p>In <em>Encounter W6: Hall of Enforced Instrospection</em> the PCs have to face an encounter with mirrors hanged from pillars. The common countermeasure to all of them (there are 3 different types of mirrors in the encounter for those of you who don't know what I'm talking about) is just to close your eyes:</p><p> </p><p><em>"A character can close his or her eyes to avoid the attack. The character is considered blinded while doing so." </em></p><p> </p><p>Most of the PCs will probably do that (at least I would), but a question arised in my head: </p><p>-are there rules for movement of blinded PCs??</p><p>I mean: if they close their eyes, they'll probably want their characters to keep moving forward, since reaching the back of the room is necessary to obtain the item they are looking for. But I don't recall rules for moving while blinded. Are there any??</p><p> </p><p>If not: how do you think I should rule it?? The only way I can think of (and making sense) is just letting them move but with 2 restrictions:</p><p>1) They could move, but less than their full speed (maybe 1 o 2 squares less, though not half their speed... that just sound too restrictive).</p><p>2) The player (or the DM.. me in this case) could make a check to determine if the character actually moves straigth ahead or deviates diagonally (but in both cases respecting the intended direction of the player). I think the check could be done with a percentage check, maybe: 33% for each direction (just front, or both front diagonals), or 25% for diagonals and 50% for the front squares.</p><p>That way the character moves in that direction, but with a chance to end up in a different square since it can't see (and if it "crashes" into a mirror then the mirror could have like an oportunity attack).</p><p> </p><p> </p><p>What do you think guys? I know I'm probably thinking this too much, but the group I DM usually comes up with this kind of weird problems, and I prefer to have it discussed previously with someone.</p><p> </p><p> </p><p>Thanks again.</p><p> </p><p>PS: I hope the question (and possible solution) are clear, english is not my native language and I get confussed sometimes xD</p></blockquote><p></p>
[QUOTE="kevkas, post: 4826910, member: 83869"] Since I posted this thread because I had a doubt with Bronze Warders, I may as well use the same thread for another doubt I have. I kept reading the adventure (I'm almost done) and thought of a problem I could run into in one of the encounters. In [I]Encounter W6: Hall of Enforced Instrospection[/I] the PCs have to face an encounter with mirrors hanged from pillars. The common countermeasure to all of them (there are 3 different types of mirrors in the encounter for those of you who don't know what I'm talking about) is just to close your eyes: [I]"A character can close his or her eyes to avoid the attack. The character is considered blinded while doing so." [/I] Most of the PCs will probably do that (at least I would), but a question arised in my head: -are there rules for movement of blinded PCs?? I mean: if they close their eyes, they'll probably want their characters to keep moving forward, since reaching the back of the room is necessary to obtain the item they are looking for. But I don't recall rules for moving while blinded. Are there any?? If not: how do you think I should rule it?? The only way I can think of (and making sense) is just letting them move but with 2 restrictions: 1) They could move, but less than their full speed (maybe 1 o 2 squares less, though not half their speed... that just sound too restrictive). 2) The player (or the DM.. me in this case) could make a check to determine if the character actually moves straigth ahead or deviates diagonally (but in both cases respecting the intended direction of the player). I think the check could be done with a percentage check, maybe: 33% for each direction (just front, or both front diagonals), or 25% for diagonals and 50% for the front squares. That way the character moves in that direction, but with a chance to end up in a different square since it can't see (and if it "crashes" into a mirror then the mirror could have like an oportunity attack). What do you think guys? I know I'm probably thinking this too much, but the group I DM usually comes up with this kind of weird problems, and I prefer to have it discussed previously with someone. Thanks again. PS: I hope the question (and possible solution) are clear, english is not my native language and I get confussed sometimes xD [/QUOTE]
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