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H4H: Red Hand of Doom (full)
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<blockquote data-quote="Rhun" data-source="post: 3577521" data-attributes="member: 29098"><p>Skill monkey / Two-Weapon Sneak Attacker</p><p></p><p>Background stuff to come. Just an FYI, I played through the first two encounters of RHoD in another PbP here a while back, but was disappointed the game didn't go any further than that...</p><p></p><p></p><p><strong>Duroin Slatefist</strong></p><p></p><p><u>Description</u></p><p>In most ways, Duroin looks the typical dwarf: stout and solidly built, strong of arm and broad of chest. Still, at 4 1/2' in hieght, he is a bit taller and leaner than the norm, and possessed of agility unusual in the race. His typical craggy features are mostly hidden behind a bushy white beard and thick, long mustache, and his clean shaven head is not apparent beneath the horned helm that he always seems to wear. He dresses simply, preferring function and comfort to style.</p><p></p><p><a href="http://img69.imageshack.us/my.php?image=dwarf4ad7.jpg" target="_blank"><img src="http://img69.imageshack.us/img69/5706/dwarf4ad7.th.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><u>Background</u></p><p>Duroin hails from Veilstone, a dwarven mining town hidden deep within the Barrier Peaks. The dwarves there are stout folk, braving the many perils of the mountains to mine the rich veins ot precious metals and gemstone. A hard-working community of veteran miners and stalwart warrior, everyone was expected to pull their weight around Veilstone.</p><p></p><p>Even from a young age, though, Duroin showed little interest in mining. Fortunately, he showed enough martial skill to find his place among the ranks of the town's defenders. Still, he would often be caught in places in shouldn't be, or playing at bones and cards while on duty. It was determined that Duroin was too impulsive and too easily bored to remain within the guard, and the dwarves decided that he should leave the enclave and seek his fortune out in the world. Not a banishment, per se, Duroin was expected to travel the world and overcome his adventurous streak before returning home.</p><p></p><p>Unusually good-natured and helpful, Duroin left his home and travelled throughout the nearby lands, lending a hand where he could, and making bold discoveries and fortuous finds. Eventually, he found himself part of a cohort of adventurers of similar mind, and has felt more at home since joining their group than at any time before.</p><p></p><p><u>Personality</u></p><p>Duroin is a talkative, boisterous soul, always cheerful and friendly. He is unusually optimistic for one of his folk, and eager to lend a hand to those in need. Still, he has an annoying tendency to tell pointless and exaggerated stories, sometimes annoying his companions. He enjoys games of chance, and has made it a goal to sample the local brew of every town and city he comes to.</p><p></p><p>[code]</p><p>[b]Neutral Good Dwarf Male[/b]</p><p>Rogue 3/Fighter 2 </p><p></p><p>XPs: 10,000 (?)</p><p></p><p>[b]Stats[/b]</p><p>Str 14 (+2) (6 points)</p><p>Dex 17 (+3) (10 points, +1 level increase)</p><p>Con 16 (+3) (6 points, +2 racial)</p><p>Int 14 (+2) (6 points)</p><p>Wis 10 (+0) (2 points)</p><p>Cha 08 (-1) (2 points, -2 racial)</p><p></p><p>[b]General[/b]</p><p>HP: 45</p><p>AC: 17 (10 base + 3 dex + 3 armor +1 dodge feat)</p><p>Initiative: +3</p><p>Move: 20’</p><p></p><p></p><p>[b]Combat[/b]</p><p>BAB: +4[size=1]</p><p>-Melee: +6 </p><p>-Ranged: +7</p><p></p><p>Two Weapon Fighting</p><p>-----Waraxe +4 (1d10+2/19-20)</p><p>-----Light Mace +4 (1d6+1/19-20)</p><p></p><p>[/size]</p><p></p><p>[b]Saves:[/b][size=1]</p><p>Fort: +7 (4 base + 3 con)</p><p>Ref: +6 (3 base + 3 dex)</p><p>Wil: +1 (1 base + 0 wis)</p><p>+2 racial save bonus against poison</p><p>+2 racial save bonus against spells and spell-like effects[/size]</p><p></p><p>[b]Skills:[/b][size=1]</p><p>Appraise +5 (3 ranks, +2 int)</p><p>Balance +10 (5 ranks, +3 dex, +2 synergy)</p><p>Bluff +4 (5 ranks, -1 cha)</p><p>Climb +4 (2 ranks, +2 str)</p><p>Disable Device +10 (6 ranks, +2 int, +2 equipment)</p><p>Escape Artist +4 (1 rank, +3 dex)</p><p>Hide +9 (6 ranks, +3 dex)</p><p>Intimidate +1 (2 ranks, -1 cha)</p><p>Jump +7 (5 ranks, +2 synergy)</p><p>Listen +3 (3 ranks, +0 wis)</p><p>Move Silently +9 (6 ranks, +3 dex)</p><p>Open Lock +11 (6 ranks, +3 dex, +2 equipment)</p><p>Search +8 (6 ranks, +2 int)</p><p>Sense Motive +2 (2 ranks, +0 wis)</p><p>Sleight of Hand +4 (1 rank, +3 dex)</p><p>Spot +3 (3 ranks, +0 wis)</p><p>Tumble +11 (6 ranks, +3 dex, +2 synergy)</p><p>[/size]</p><p></p><p>[b]Languages:[/b][size=1]</p><p>- Common</p><p>- Dwarven</p><p>- Draconic</p><p>- Goblin[/size]</p><p></p><p>[b]Feats:[/b][size=1]</p><p>- Two Weapon Fighting</p><p>- Combat Expertise</p><p>- Dodge</p><p>- [/size]</p><p></p><p>[b]Class Features:[/b][size=1]</p><p>- Sneak Attack +2d6</p><p>- Trapfinding</p><p>- Evasion</p><p>- Trap sense+1</p><p>- Bonus Feat</p><p>- Bonus Feat[/size]</p><p></p><p></p><p>[b]Racial Features:[/b][size=1]</p><p>- Medium size</p><p>- Darkvision 60' </p><p>- Stone Cutting</p><p>- Weapon Familiarity</p><p>- Stability</p><p>- Saving Throw Bonuses</p><p>- +1 racial bonus on attack vrs orcs and goblinoids</p><p>- +4 dodge bonus to AC vrs. giants</p><p>- +2 racial bonus on Appraise checks related to stone/metal</p><p>- +2 racial bonus on Craft checks related to stone/metal[/size]</p><p></p><p>[b]Arms, Armor and Equipment:[/b][size=1]</p><p>- Studded Leather Armor (25gp)</p><p>- Dwarven Waraxe (30gp)</p><p>- Light Mace (5gp)</p><p>- Shortbow (30gp)</p><p>- 40 arrows (2gp)</p><p>- Thieves' Tools, Masterwork (100gp) </p><p></p><p>Encumberance: [b]Light[/b] </p><p>[/size]</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Rhun, post: 3577521, member: 29098"] Skill monkey / Two-Weapon Sneak Attacker Background stuff to come. Just an FYI, I played through the first two encounters of RHoD in another PbP here a while back, but was disappointed the game didn't go any further than that... [b]Duroin Slatefist[/b] [u]Description[/u] In most ways, Duroin looks the typical dwarf: stout and solidly built, strong of arm and broad of chest. Still, at 4 1/2' in hieght, he is a bit taller and leaner than the norm, and possessed of agility unusual in the race. His typical craggy features are mostly hidden behind a bushy white beard and thick, long mustache, and his clean shaven head is not apparent beneath the horned helm that he always seems to wear. He dresses simply, preferring function and comfort to style. [URL=http://img69.imageshack.us/my.php?image=dwarf4ad7.jpg][IMG]http://img69.imageshack.us/img69/5706/dwarf4ad7.th.jpg[/IMG][/URL] [u]Background[/u] Duroin hails from Veilstone, a dwarven mining town hidden deep within the Barrier Peaks. The dwarves there are stout folk, braving the many perils of the mountains to mine the rich veins ot precious metals and gemstone. A hard-working community of veteran miners and stalwart warrior, everyone was expected to pull their weight around Veilstone. Even from a young age, though, Duroin showed little interest in mining. Fortunately, he showed enough martial skill to find his place among the ranks of the town's defenders. Still, he would often be caught in places in shouldn't be, or playing at bones and cards while on duty. It was determined that Duroin was too impulsive and too easily bored to remain within the guard, and the dwarves decided that he should leave the enclave and seek his fortune out in the world. Not a banishment, per se, Duroin was expected to travel the world and overcome his adventurous streak before returning home. Unusually good-natured and helpful, Duroin left his home and travelled throughout the nearby lands, lending a hand where he could, and making bold discoveries and fortuous finds. Eventually, he found himself part of a cohort of adventurers of similar mind, and has felt more at home since joining their group than at any time before. [u]Personality[/u] Duroin is a talkative, boisterous soul, always cheerful and friendly. He is unusually optimistic for one of his folk, and eager to lend a hand to those in need. Still, he has an annoying tendency to tell pointless and exaggerated stories, sometimes annoying his companions. He enjoys games of chance, and has made it a goal to sample the local brew of every town and city he comes to. [code] [b]Neutral Good Dwarf Male[/b] Rogue 3/Fighter 2 XPs: 10,000 (?) [b]Stats[/b] Str 14 (+2) (6 points) Dex 17 (+3) (10 points, +1 level increase) Con 16 (+3) (6 points, +2 racial) Int 14 (+2) (6 points) Wis 10 (+0) (2 points) Cha 08 (-1) (2 points, -2 racial) [b]General[/b] HP: 45 AC: 17 (10 base + 3 dex + 3 armor +1 dodge feat) Initiative: +3 Move: 20’ [b]Combat[/b] BAB: +4[size=1] -Melee: +6 -Ranged: +7 Two Weapon Fighting -----Waraxe +4 (1d10+2/19-20) -----Light Mace +4 (1d6+1/19-20) [/size] [b]Saves:[/b][size=1] Fort: +7 (4 base + 3 con) Ref: +6 (3 base + 3 dex) Wil: +1 (1 base + 0 wis) +2 racial save bonus against poison +2 racial save bonus against spells and spell-like effects[/size] [b]Skills:[/b][size=1] Appraise +5 (3 ranks, +2 int) Balance +10 (5 ranks, +3 dex, +2 synergy) Bluff +4 (5 ranks, -1 cha) Climb +4 (2 ranks, +2 str) Disable Device +10 (6 ranks, +2 int, +2 equipment) Escape Artist +4 (1 rank, +3 dex) Hide +9 (6 ranks, +3 dex) Intimidate +1 (2 ranks, -1 cha) Jump +7 (5 ranks, +2 synergy) Listen +3 (3 ranks, +0 wis) Move Silently +9 (6 ranks, +3 dex) Open Lock +11 (6 ranks, +3 dex, +2 equipment) Search +8 (6 ranks, +2 int) Sense Motive +2 (2 ranks, +0 wis) Sleight of Hand +4 (1 rank, +3 dex) Spot +3 (3 ranks, +0 wis) Tumble +11 (6 ranks, +3 dex, +2 synergy) [/size] [b]Languages:[/b][size=1] - Common - Dwarven - Draconic - Goblin[/size] [b]Feats:[/b][size=1] - Two Weapon Fighting - Combat Expertise - Dodge - [/size] [b]Class Features:[/b][size=1] - Sneak Attack +2d6 - Trapfinding - Evasion - Trap sense+1 - Bonus Feat - Bonus Feat[/size] [b]Racial Features:[/b][size=1] - Medium size - Darkvision 60' - Stone Cutting - Weapon Familiarity - Stability - Saving Throw Bonuses - +1 racial bonus on attack vrs orcs and goblinoids - +4 dodge bonus to AC vrs. giants - +2 racial bonus on Appraise checks related to stone/metal - +2 racial bonus on Craft checks related to stone/metal[/size] [b]Arms, Armor and Equipment:[/b][size=1] - Studded Leather Armor (25gp) - Dwarven Waraxe (30gp) - Light Mace (5gp) - Shortbow (30gp) - 40 arrows (2gp) - Thieves' Tools, Masterwork (100gp) Encumberance: [b]Light[/b] [/size] [/code] [/QUOTE]
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