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H4H: Red Hand of Doom (full)
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<blockquote data-quote="pathfinderq1" data-source="post: 3577674" data-attributes="member: 48394"><p>Name: May-lin Kerris (“Maysie”) </p><p>Race: Elan </p><p>Age: 30</p><p>Class/level: Psion 5 (kineticist)</p><p>Role: blaster (arcane substitute); minor skill monkey with JoAT</p><p>Alignment: CG</p><p></p><p>Personality: Maysie is a perky, upbeat sort of person, generally inclined to see the good side of people or circumstances- she can also be more than a bit reckless. While she often tries to act somber and serious, this act doesn’t fool most people for long. When things take turn for the worse, she may display a streak of sharp-tongued sarcasm (usually a warning sign that she is about to indulge her penchant for property damage), but such bouts are typically short-lived- as soon as get better, she quickly reverts to her cheerful self. Her primary motivation is curiosity- she is often eager to try new things or explore new places. Her curiosity is often strongest when the object or information in question is something that she is supposed to avoid. When she does bring her destructive abilities to bear, she tends to err on the side of too much, rather than too little... She disdains purely physical violence, prefering to use no weapon other than her mind. </p><p></p><p>Description: May-lin, or Maysie as she prefers to be called, is a rather tiny young woman. She stands not quite five feet tall, and weighs just under one hundred pounds. With her petite build, pale skin, and big green eyes she appears small and almost fragile- an appearance that close acquaintances quickly learn to be false.</p><p> </p><p>She has rather vibrant red hair, typically cut rather short and unkempt- a ragged mop of fiery curls. She disdains armor and heavy clothing, usually wearing simple travelers garb of soft trousers tucked into knee-high boots, a wide-sleeved shirt under a tight-laced vest, and an oversized floppy hat. Only in the worst weather does she wear heavier clothes, adding a hooded cloak of oiled wool. Her only visible weaponry consists of a single utilitarian dagger, and a small crossbow slung atop her light backpack. </p><p></p><p>Background: Maysie is quite a mysterious figure. She was first encountered in a nameless tavern, about ten years ago- just before a palgue of undead appeared, intent on ravaging the area. Before that night was over, Maysie had demonstrated her destructive powers and her loyalty. She has traveled with members of the group ever since, though the precise make-up of the band has gone through more than a few changes. </p><p></p><p>She claims to remember nothing of her life before that first night. She refers to her friends within the group as the only family she has ever known, and not once has she ever mentioned her childhood or youth, nor any actual relatives. From time to time during those first years, she would disappear for a day or two at a time, possibly attending to errands related to her former life- but she hasn't "wandered off" in years. </p><p></p><p>Determined questioning has revealed that she actually doesn't remember large chunks of her past, and her fellow party members have mostly indulged her desire to put the past behind her. Whatever her origins, though, she has a remarkable store of knowledge and practical experience in her head- and a distrubing ability to wreak havoc upon her enemies...</p><p></p><p>Game stats:</p><p></p><p>STR 8 (-1) (0 pts)</p><p>DEX 14 (+2) (6 pts)</p><p>CON 12 (+1) (4 pts)</p><p>INT 17 (+3) (10 pts, +1 at 4th level)</p><p>WIS 14 (+2) (6 pts)</p><p>CHA 12 (+1) (6 pts, -2 racial)</p><p>((32 total))</p><p>Languages: Common, Draconic, Elven, 1 unchosen (probably dwarven or goblin)</p><p></p><p>Psion 5 (kineticist)</p><p>XP: 10000</p><p></p><p>Saves:</p><p>Fortitude: +2 (1 base +1 CON)</p><p>Reflex: +3 (1 base +2 DEX)</p><p>Will: +6 (4 base +2 WIS)</p><p></p><p>Initiative: +2 (DEX)</p><p>Move: 30 feet (6 squares)</p><p>AC: 12 (16 with Inertial Armor up); FF 10 (14); Touch 12 (16)</p><p>Hit points: 21 (4/3/3/3/3 +5 CON)</p><p>BAB: +2 (melee +1, missile +4)</p><p></p><p>Feats: 1. Jack of all trades (1st level)</p><p>2. Psionic talent (Psion 1 bonus)</p><p>3. Combat manifestation (3rd level)</p><p>4. Psionic meditation (Psion 5 bonus) </p><p></p><p></p><p>Skills (level/skill//points/rank/+att/+other) </p><p>+12/Autohypnosis//8/8/+2/+2 synergy</p><p>+9/Concentration//8/8/+1/(+4=+13 for combat manifestation)</p><p>+7/Intimidate//6/6/+1</p><p>+10/Knowledge (psionics)//5/5/+3/+2 synergy</p><p>+10/Psicraft//5/5/+3/+2 synergy</p><p>+6/Sense motive (cc)//8/4/+2</p><p></p><p></p><p>Racial abilities: (elan)</p><p>> -2 CHA (already figured in)</p><p>>Aberration type: not subject tospells or effects which affect humanoids only</p><p>>Medium size, base speed 30 feet</p><p>>no darkvision</p><p>>naturally psionic: +2 PP (already figured in)</p><p>>Resistance (Su): use an Immediate action to expend 1 PP to gain +4 racial bonus on saves until beginning of next turn</p><p>>Resilience (Su): Use an Immediate action to reduce damage of any attack by 2 points per PP expended</p><p>>Repletion (Su): Expend 1 PP to exist without food or water for 24 hours</p><p>>Does not sleep: spends 4 hours in trance to gain benefit of 8 hours sleep</p><p></p><p>Class abilities:</p><p>Discipline: psychokinesis </p><p>Manifester level: 5</p><p>Power points: 36 (25 base +7 INT +2 race +2 feat)</p><p>Powers: 11 (maximum power level= 3)</p><p>1. Energy ray (L1)</p><p>2. Inertial armor (L1)</p><p>3. Call to mind (L1)</p><p>4. Deceleration (L1)</p><p>5. Entangling ectoplasm (L1)</p><p>6. Demoralize (L1)</p><p>7. Energy missile (L2, kineticist)</p><p>8. Energy adaptation, specified (L2)</p><p>9. Concussion blast (L2)</p><p>10. Energy burst (L3)</p><p>11. Telekinetic force (L3)</p><p></p><p>Equipment (120 gp total; 67 gp spent)</p><p>Travelers outfit (x2) (1 free +1 gp)</p><p>Belt pouch (1 gp)</p><p>Backpack (2 gp)</p><p>Light crossbow (35 gp)</p><p>20 bolts (2 gp)</p><p>dagger x2 (4 gp)</p><p>flint and steel (1 gp)</p><p>small steel mirror (10 gp)</p><p>sunrod x5 (10 gp)</p><p>signal whistle (8 sp)</p><p>sack x2 (2 sp)</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 3577674, member: 48394"] Name: May-lin Kerris (“Maysie”) Race: Elan Age: 30 Class/level: Psion 5 (kineticist) Role: blaster (arcane substitute); minor skill monkey with JoAT Alignment: CG Personality: Maysie is a perky, upbeat sort of person, generally inclined to see the good side of people or circumstances- she can also be more than a bit reckless. While she often tries to act somber and serious, this act doesn’t fool most people for long. When things take turn for the worse, she may display a streak of sharp-tongued sarcasm (usually a warning sign that she is about to indulge her penchant for property damage), but such bouts are typically short-lived- as soon as get better, she quickly reverts to her cheerful self. Her primary motivation is curiosity- she is often eager to try new things or explore new places. Her curiosity is often strongest when the object or information in question is something that she is supposed to avoid. When she does bring her destructive abilities to bear, she tends to err on the side of too much, rather than too little... She disdains purely physical violence, prefering to use no weapon other than her mind. Description: May-lin, or Maysie as she prefers to be called, is a rather tiny young woman. She stands not quite five feet tall, and weighs just under one hundred pounds. With her petite build, pale skin, and big green eyes she appears small and almost fragile- an appearance that close acquaintances quickly learn to be false. She has rather vibrant red hair, typically cut rather short and unkempt- a ragged mop of fiery curls. She disdains armor and heavy clothing, usually wearing simple travelers garb of soft trousers tucked into knee-high boots, a wide-sleeved shirt under a tight-laced vest, and an oversized floppy hat. Only in the worst weather does she wear heavier clothes, adding a hooded cloak of oiled wool. Her only visible weaponry consists of a single utilitarian dagger, and a small crossbow slung atop her light backpack. Background: Maysie is quite a mysterious figure. She was first encountered in a nameless tavern, about ten years ago- just before a palgue of undead appeared, intent on ravaging the area. Before that night was over, Maysie had demonstrated her destructive powers and her loyalty. She has traveled with members of the group ever since, though the precise make-up of the band has gone through more than a few changes. She claims to remember nothing of her life before that first night. She refers to her friends within the group as the only family she has ever known, and not once has she ever mentioned her childhood or youth, nor any actual relatives. From time to time during those first years, she would disappear for a day or two at a time, possibly attending to errands related to her former life- but she hasn't "wandered off" in years. Determined questioning has revealed that she actually doesn't remember large chunks of her past, and her fellow party members have mostly indulged her desire to put the past behind her. Whatever her origins, though, she has a remarkable store of knowledge and practical experience in her head- and a distrubing ability to wreak havoc upon her enemies... Game stats: STR 8 (-1) (0 pts) DEX 14 (+2) (6 pts) CON 12 (+1) (4 pts) INT 17 (+3) (10 pts, +1 at 4th level) WIS 14 (+2) (6 pts) CHA 12 (+1) (6 pts, -2 racial) ((32 total)) Languages: Common, Draconic, Elven, 1 unchosen (probably dwarven or goblin) Psion 5 (kineticist) XP: 10000 Saves: Fortitude: +2 (1 base +1 CON) Reflex: +3 (1 base +2 DEX) Will: +6 (4 base +2 WIS) Initiative: +2 (DEX) Move: 30 feet (6 squares) AC: 12 (16 with Inertial Armor up); FF 10 (14); Touch 12 (16) Hit points: 21 (4/3/3/3/3 +5 CON) BAB: +2 (melee +1, missile +4) Feats: 1. Jack of all trades (1st level) 2. Psionic talent (Psion 1 bonus) 3. Combat manifestation (3rd level) 4. Psionic meditation (Psion 5 bonus) Skills (level/skill//points/rank/+att/+other) +12/Autohypnosis//8/8/+2/+2 synergy +9/Concentration//8/8/+1/(+4=+13 for combat manifestation) +7/Intimidate//6/6/+1 +10/Knowledge (psionics)//5/5/+3/+2 synergy +10/Psicraft//5/5/+3/+2 synergy +6/Sense motive (cc)//8/4/+2 Racial abilities: (elan) > -2 CHA (already figured in) >Aberration type: not subject tospells or effects which affect humanoids only >Medium size, base speed 30 feet >no darkvision >naturally psionic: +2 PP (already figured in) >Resistance (Su): use an Immediate action to expend 1 PP to gain +4 racial bonus on saves until beginning of next turn >Resilience (Su): Use an Immediate action to reduce damage of any attack by 2 points per PP expended >Repletion (Su): Expend 1 PP to exist without food or water for 24 hours >Does not sleep: spends 4 hours in trance to gain benefit of 8 hours sleep Class abilities: Discipline: psychokinesis Manifester level: 5 Power points: 36 (25 base +7 INT +2 race +2 feat) Powers: 11 (maximum power level= 3) 1. Energy ray (L1) 2. Inertial armor (L1) 3. Call to mind (L1) 4. Deceleration (L1) 5. Entangling ectoplasm (L1) 6. Demoralize (L1) 7. Energy missile (L2, kineticist) 8. Energy adaptation, specified (L2) 9. Concussion blast (L2) 10. Energy burst (L3) 11. Telekinetic force (L3) Equipment (120 gp total; 67 gp spent) Travelers outfit (x2) (1 free +1 gp) Belt pouch (1 gp) Backpack (2 gp) Light crossbow (35 gp) 20 bolts (2 gp) dagger x2 (4 gp) flint and steel (1 gp) small steel mirror (10 gp) sunrod x5 (10 gp) signal whistle (8 sp) sack x2 (2 sp) [/QUOTE]
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