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H4H: Red Hand of Doom (full)
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<blockquote data-quote="Dalamar" data-source="post: 3578028" data-attributes="member: 358"><p><strong>Characteristics</strong></p><p>Michal Yves is a human man closing on his third decade with dark hair and almost unnaturally clear blue eyes. He has an air of serenity around him and can be counted on to spare a friendly smile to whomever he meets. His garb bears the appearance of clergy, though lacking the markings of any specific deity.</p><p></p><p><strong>History</strong></p><p>Michal's father is a respected village priest devoted to Pelor, so religion was part of his life from an early age. However, he never quite felt completely comfortable with the teachings of Pelor, instead gravitating towards the ideal of the Greater Good. </p><p>To his father's dismay, Michal abandoned clerical training and began a soul seeking journey to find his destiny. Step by step, he learned to tap the essence of Good within his soul to aid others and fortify himself, to better be able to defend those in need. He is still on good terms with his family, and enjoys the occasional debate on the principles of the Pelorian church as it pertains to the pursuit of Good with his father.</p><p></p><p><span style="font-size: 12px">Michal Yves</span></p><p>Male Human Incarnate 5</p><p>NG Medium Humanoid (Human, Incarnum)</p><p><strong>Init:</strong> +2; <strong>Senses:</strong> Listen +2, Spot +2</p><p><strong>Languages</strong> Common, Celestial</p><p>--------------------</p><p><strong>AC</strong> 16, Touch 12, Flat-footed 14; Incarnum Dodge, +2 Deflection vs. Evil Creatures</p><p>(+2 Dex, +3 Armor, +1 Shield)</p><p><strong>HP</strong> 39 (5HD)</p><p><strong>Fort</strong> +7 <strong>Ref</strong> +3 <strong>Will</strong> +6; Lammasu Mantle</p><p>--------------------</p><p><strong>Speed</strong> 30ft (6sq); <em>water walk</em></p><p><strong>Melee</strong> Morningstar +4 (1d8+2), or</p><p><strong>Melee Touch</strong> Lightning Gauntlets +4 (1d6 to 3d6 electricity)</p><p><strong>Base Atk</strong> +2; <strong>Grapple</strong> +4</p><p><strong>Special Actions</strong> Detect Evil, Healing Soul 2/day (4hp), Incarnum Radiance 1/day (+2 AC, 6 rounds)</p><p><strong>Incarnate Soulmelds</strong> (Meldshaper 5, Essentia 7, Capacity 2); Rapid Meldshaping 1/day</p><p>Soulmelds (4) - <em>Cerulean Sandals (feet, bound), Lammasu Mantle (arms), Lightning Gauntlets (hands), Therapeutic Mantle (shoulders)</em></p><p>Chakra Binds: 1; Crown, Feet, Hands</p><p>---------------------</p><p><strong>Abilities</strong> Str 14 Dex 14 Con 16 Int 12 Wis 14 Cha 10</p><p><strong>SQ</strong> Aura (Good), Expanded Soulmeld Capacity +1</p><p><strong>Feats</strong> Incarnum Dodge, Healing Soul (2 essentia invested), Improved Essentia Capacity</p><p><strong>Skills</strong> Concentration +11(8), Heal +6(4), Knowledge (religion) +5(4), Knowledge (the planes) +5(4), Spellcraft +5(4), Tumble +2(2); ACP -2 already factored</p><p><strong>Possessions</strong> Masterwork Studded Leather, Light wooden shield, dagger, bedroll, belt pouch, 50ft of hemp rope, trail rations for 4 days, 5 torches, some coppers and silvers</p><p>----------------------</p><p><strong>Aura (Ex)</strong> Michal has a Strong aura of Good, detecting as a Cleric of his Incarnate level.</p><p><strong>Detect Evil (Sp)</strong> A good Incarnate can <em>detect evil</em> at will.</p><p><strong>Expanded Soulmeld Capacity (Ex)</strong> The essentia capacity of Michal's soulmelds is increased by 1. This increase does not affect the essentia capacity of other features, such as feats. Already included in the above statistics.</p><p><strong>Incarnum Radiance (Su)</strong> By tapping to his incarnum-fused soul as a free action, Michal gains a +2 untyped bonus to his Armor Class for a number of rounds equal to 3 + his Constitution modifier.</p><p><strong>Rapid Meldshaping (Su)</strong> As a full-round action that provokes attacks of opportunity, Michal can unshape one of his soulmelds and replace it with another one. The newly shaped soulmeld is not bound to a chakra, even if the unshaped soulmeld was.</p><p></p><p>Ability Scores before the increase from level: Str 14 Dex 14 Con 15 Int 12 Wis 14 Cha 10</p><p></p><p>I'm not sure if you have access to Magic of Incarnum, hero4hire, but I'll be happy to describe the mechanics in more detail in case you don't. With his current selection of feats and soulmelds (the latter which can be changed daily), Michal fills the role of a mobile tank focusing on defensive qualities. He is able to reach AC 24 against a single evil opponent with a significant investment (including switching one of his current soulmelds for another), can heal himself a bit, and receives greater benefit from healing spells; he can also <em>dimension door</em> upto 50ft in a day and can increase his land speed to 40ft if need be. Of course, he can't do all of this at once.</p><p>With a different daily configuration, he can become a decent skill monkey, up to and including trapfinding and disabling (though he currently lacks the tools). </p><p>He can function as an emergency healer by changing one of his soulmelds, though he takes half the damage he heals and can heal at most 15hp/character per hour.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 3578028, member: 358"] [b]Characteristics[/b] Michal Yves is a human man closing on his third decade with dark hair and almost unnaturally clear blue eyes. He has an air of serenity around him and can be counted on to spare a friendly smile to whomever he meets. His garb bears the appearance of clergy, though lacking the markings of any specific deity. [b]History[/b] Michal's father is a respected village priest devoted to Pelor, so religion was part of his life from an early age. However, he never quite felt completely comfortable with the teachings of Pelor, instead gravitating towards the ideal of the Greater Good. To his father's dismay, Michal abandoned clerical training and began a soul seeking journey to find his destiny. Step by step, he learned to tap the essence of Good within his soul to aid others and fortify himself, to better be able to defend those in need. He is still on good terms with his family, and enjoys the occasional debate on the principles of the Pelorian church as it pertains to the pursuit of Good with his father. [SIZE=3]Michal Yves[/SIZE] Male Human Incarnate 5 NG Medium Humanoid (Human, Incarnum) [b]Init:[/b] +2; [b]Senses:[/b] Listen +2, Spot +2 [b]Languages[/b] Common, Celestial -------------------- [b]AC[/b] 16, Touch 12, Flat-footed 14; Incarnum Dodge, +2 Deflection vs. Evil Creatures (+2 Dex, +3 Armor, +1 Shield) [b]HP[/b] 39 (5HD) [b]Fort[/b] +7 [b]Ref[/b] +3 [b]Will[/b] +6; Lammasu Mantle -------------------- [b]Speed[/b] 30ft (6sq); [i]water walk[/i] [b]Melee[/b] Morningstar +4 (1d8+2), or [b]Melee Touch[/b] Lightning Gauntlets +4 (1d6 to 3d6 electricity) [b]Base Atk[/b] +2; [b]Grapple[/b] +4 [b]Special Actions[/b] Detect Evil, Healing Soul 2/day (4hp), Incarnum Radiance 1/day (+2 AC, 6 rounds) [b]Incarnate Soulmelds[/b] (Meldshaper 5, Essentia 7, Capacity 2); Rapid Meldshaping 1/day Soulmelds (4) - [i]Cerulean Sandals (feet, bound), Lammasu Mantle (arms), Lightning Gauntlets (hands), Therapeutic Mantle (shoulders)[/i] Chakra Binds: 1; Crown, Feet, Hands --------------------- [b]Abilities[/b] Str 14 Dex 14 Con 16 Int 12 Wis 14 Cha 10 [b]SQ[/b] Aura (Good), Expanded Soulmeld Capacity +1 [b]Feats[/b] Incarnum Dodge, Healing Soul (2 essentia invested), Improved Essentia Capacity [b]Skills[/b] Concentration +11(8), Heal +6(4), Knowledge (religion) +5(4), Knowledge (the planes) +5(4), Spellcraft +5(4), Tumble +2(2); ACP -2 already factored [b]Possessions[/b] Masterwork Studded Leather, Light wooden shield, dagger, bedroll, belt pouch, 50ft of hemp rope, trail rations for 4 days, 5 torches, some coppers and silvers ---------------------- [b]Aura (Ex)[/b] Michal has a Strong aura of Good, detecting as a Cleric of his Incarnate level. [b]Detect Evil (Sp)[/b] A good Incarnate can [i]detect evil[/i] at will. [b]Expanded Soulmeld Capacity (Ex)[/b] The essentia capacity of Michal's soulmelds is increased by 1. This increase does not affect the essentia capacity of other features, such as feats. Already included in the above statistics. [b]Incarnum Radiance (Su)[/b] By tapping to his incarnum-fused soul as a free action, Michal gains a +2 untyped bonus to his Armor Class for a number of rounds equal to 3 + his Constitution modifier. [b]Rapid Meldshaping (Su)[/b] As a full-round action that provokes attacks of opportunity, Michal can unshape one of his soulmelds and replace it with another one. The newly shaped soulmeld is not bound to a chakra, even if the unshaped soulmeld was. Ability Scores before the increase from level: Str 14 Dex 14 Con 15 Int 12 Wis 14 Cha 10 I'm not sure if you have access to Magic of Incarnum, hero4hire, but I'll be happy to describe the mechanics in more detail in case you don't. With his current selection of feats and soulmelds (the latter which can be changed daily), Michal fills the role of a mobile tank focusing on defensive qualities. He is able to reach AC 24 against a single evil opponent with a significant investment (including switching one of his current soulmelds for another), can heal himself a bit, and receives greater benefit from healing spells; he can also [i]dimension door[/i] upto 50ft in a day and can increase his land speed to 40ft if need be. Of course, he can't do all of this at once. With a different daily configuration, he can become a decent skill monkey, up to and including trapfinding and disabling (though he currently lacks the tools). He can function as an emergency healer by changing one of his soulmelds, though he takes half the damage he heals and can heal at most 15hp/character per hour. [/QUOTE]
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