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H4H: Red Hand of Doom (full)
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<blockquote data-quote="hero4hire" data-source="post: 3589709" data-attributes="member: 20711"><p>I dont have my spell compendium handy for range and such but:</p><p></p><p><strong>Snake's Swiftness</strong> (Miniatures Handbook, page 39): This 1st-level druid or 2nd-level sorcerer/wizard spell enables the recipient to take an extra melee or ranged attack immediately. Optimal situations to use the spell include casting it on a rogue who has positioned herself to get her extra sneak attack damage or upon a fighter when one more blow might defeat the enemy. Do note that this extra attack does not stack with that granted by the haste spell.</p><p></p><p><strong>Brute Ring</strong></p><p>Body Slot: Ring</p><p>Activation: Standard (command)</p><p><em>This silver ring is set with a sapphire carved like a crude fist</em></p><p>This ring allows you to push someone away from you with pure force. When you activate the ring a blast of force issues forth and makes a Bull Rush attack against a single creature within 30'. You use the ring's Bull Rush modifier (+5) or your own whichever is higher. As this is a force effect it affects incorpreal creatures. The ring can be used 2/day.</p><p></p><p><strong>Arcanist's Gloves</strong></p><p>Body Slot: Hands</p><p>Activation: Swift (command)</p><p><em>These sleek blue gloves bear stars across the knuckles.</em></p><p>When you activate the gloves, you add 2 to your next 1st level arcane spell you cast before the end of your turn. The gloves can be used 2/day/</p><p></p><p><strong>Empowered Spellshard of Ray of Enfeeblement </strong> </p><p>Body Slot: Throat</p><p>Activation: see text</p><p><em>This reddish crystal shard is inscribed with arcane symbols, banded with mithral, and hanging from a small silver chain.</em></p><p>When you use the shard as a focus in addition to a spell's normal componensts (if any) it Empowers a spell keyed to it. (as the Empower Spell Feat, spell in this case Ray of Enfeeblement) but with no adjustment to spell level. You can use the shard 3/day.</p></blockquote><p></p>
[QUOTE="hero4hire, post: 3589709, member: 20711"] I dont have my spell compendium handy for range and such but: [B]Snake's Swiftness[/B] (Miniatures Handbook, page 39): This 1st-level druid or 2nd-level sorcerer/wizard spell enables the recipient to take an extra melee or ranged attack immediately. Optimal situations to use the spell include casting it on a rogue who has positioned herself to get her extra sneak attack damage or upon a fighter when one more blow might defeat the enemy. Do note that this extra attack does not stack with that granted by the haste spell. [B]Brute Ring[/B] Body Slot: Ring Activation: Standard (command) [I]This silver ring is set with a sapphire carved like a crude fist[/I] This ring allows you to push someone away from you with pure force. When you activate the ring a blast of force issues forth and makes a Bull Rush attack against a single creature within 30'. You use the ring's Bull Rush modifier (+5) or your own whichever is higher. As this is a force effect it affects incorpreal creatures. The ring can be used 2/day. [B]Arcanist's Gloves[/B] Body Slot: Hands Activation: Swift (command) [I]These sleek blue gloves bear stars across the knuckles.[/I] When you activate the gloves, you add 2 to your next 1st level arcane spell you cast before the end of your turn. The gloves can be used 2/day/ [B]Empowered Spellshard of Ray of Enfeeblement [/B] Body Slot: Throat Activation: see text [I]This reddish crystal shard is inscribed with arcane symbols, banded with mithral, and hanging from a small silver chain.[/I] When you use the shard as a focus in addition to a spell's normal componensts (if any) it Empowers a spell keyed to it. (as the Empower Spell Feat, spell in this case Ray of Enfeeblement) but with no adjustment to spell level. You can use the shard 3/day. [/QUOTE]
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