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H4H: Red Hand of Doom (full)
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<blockquote data-quote="s@squ@tch" data-source="post: 3614929" data-attributes="member: 42885"><p>I'm a little concerned that the hobgoblin that fell in the 2nd round to the 4 magic missiles was able to be healed.</p><p></p><p>The text says he dropped after taking the 18hp of damage (and not dazed, like the hobby who Durion hit with the axe). Seems like there is another creature in the woods with healing powers that hasn't shown its face yet. Kirrg may need some backup, since the hobby's seem to have at least a class level or two.</p><p></p><p>This dual wielding dude could prove difficult -- lets sic Sir Jonathan on him! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for the game goes - so far I like it a lot, the combat seems to be flowing well, time wise, and we all have been posting at a good rate. Its always nice to start out a campaign (with new characters) with a combat encounter, as we want to try out all the bells and whistles that we put into our characters.</p></blockquote><p></p>
[QUOTE="s@squ@tch, post: 3614929, member: 42885"] I'm a little concerned that the hobgoblin that fell in the 2nd round to the 4 magic missiles was able to be healed. The text says he dropped after taking the 18hp of damage (and not dazed, like the hobby who Durion hit with the axe). Seems like there is another creature in the woods with healing powers that hasn't shown its face yet. Kirrg may need some backup, since the hobby's seem to have at least a class level or two. This dual wielding dude could prove difficult -- lets sic Sir Jonathan on him! :) As for the game goes - so far I like it a lot, the combat seems to be flowing well, time wise, and we all have been posting at a good rate. Its always nice to start out a campaign (with new characters) with a combat encounter, as we want to try out all the bells and whistles that we put into our characters. [/QUOTE]
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