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Hack Or Heartbreaker?
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<blockquote data-quote="Hussar" data-source="post: 7718387" data-attributes="member: 22779"><p>I'd point out that it's not a case of hating on level based systems (although, I do understand where you're coming from [MENTION=6776288]Brodie[/MENTION] - it's certainly a thing). It's that level based systems don't accomplish some things very well. Again, if you're coming from a heavily Sim based play game, levels don't work.</p><p></p><p>Look at GURPS as a perfect example of this. You get better in GURPS by spending points on various skills. But, your points are always very limited and there is no guarantee that you will get significantly more points throughout a campaign. Your 100 point character (to pick a random number) might very well be a 120 point character by the end of the campaign.</p><p></p><p>We ran a GURPS space game years ago based on the Kim Stanley Robinson Mars trilogy. Basically we were the colonizers of Mars and a lot of the features of the campaign were pulled straight from the books - the politics involved, the creation of a new society, etc. It wouldn't make much sense to have a level based system there. We were all accomplished professionals hand picked to go to Mars. Making me a level 1 scientist wouldn't make sense. Jacking me up to level 10 only means now I've got all these combat abilities that also don't make sense, including things like extra hit points, higher saving throw bonuses, etc.</p><p></p><p>But, in GURPS, the is less impetus towards the idea of play being about gaining levels. Your character probably isn't going to change a whole lot (except maybe from alive to dead <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ) in GURPS. You are what you are and that's not going to change much. It's a very different approach to play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7718387, member: 22779"] I'd point out that it's not a case of hating on level based systems (although, I do understand where you're coming from [MENTION=6776288]Brodie[/MENTION] - it's certainly a thing). It's that level based systems don't accomplish some things very well. Again, if you're coming from a heavily Sim based play game, levels don't work. Look at GURPS as a perfect example of this. You get better in GURPS by spending points on various skills. But, your points are always very limited and there is no guarantee that you will get significantly more points throughout a campaign. Your 100 point character (to pick a random number) might very well be a 120 point character by the end of the campaign. We ran a GURPS space game years ago based on the Kim Stanley Robinson Mars trilogy. Basically we were the colonizers of Mars and a lot of the features of the campaign were pulled straight from the books - the politics involved, the creation of a new society, etc. It wouldn't make much sense to have a level based system there. We were all accomplished professionals hand picked to go to Mars. Making me a level 1 scientist wouldn't make sense. Jacking me up to level 10 only means now I've got all these combat abilities that also don't make sense, including things like extra hit points, higher saving throw bonuses, etc. But, in GURPS, the is less impetus towards the idea of play being about gaining levels. Your character probably isn't going to change a whole lot (except maybe from alive to dead :D ) in GURPS. You are what you are and that's not going to change much. It's a very different approach to play. [/QUOTE]
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