Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Hack Your Druid: Alternatives to Wildshape
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TaranTheWanderer" data-source="post: 8791478" data-attributes="member: 15882"><p>Circle of the Land is my favorite class. I like the wildshaping but it's definitely not key to this archetype.</p><p></p><p>A couple suggestions:</p><p></p><p>Similar to the suggestion made by [USER=50987]@CleverNickName[/USER] , instead of wildshape, it gives you an ability of an animal with the same number of uses as wildshape: stealthiness of a cat, ability to see in the dark like an owl, a swim speed like a fish etc... I wouldn't codify it. Let them tell you what they want to do: "I want to sneak past the guards so take on an aspect of a cat" "ok, you have advantage to stealth for the scene"</p><p></p><p>Another suggestion: Look at the totem barbarian: give them sight of the eagle, or the giant leap of the tiger, or the traveling of the elk etc... Maybe, let them choose one of those abilities at the appropriate levels. I forget when their wildshape improves but if it's the same as when totem barbarians get their upgrade, it should work fine. I might be wary of allowing Bear(taking half damage) and wolf (pack tactics) but, maybe not. The powers alternate between combat specific powers and utility so you might just allow the utility ones?</p><p></p><p>[SPOILER="totem powers"]</p><h4>Bear</h4><p>You gain the might of a bear. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.</p><h4>Eagle</h4><p>You gain the eyesight of an eagle. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn’t impose disadvantage on your Wisdom (Perception) checks.</p><h4>Elk</h4><p>Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated (see “Adventuring,” for rules on travel pace). The elk spirit helps you roam far and fast.</p><h4>Tiger</h4><p>You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. The cat spirit hones your survival instincts.</p><p></p><p>Wolf</p><p></p><p>You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace (see “Adventuring,” for rules on travel pace).</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8791478, member: 15882"] Circle of the Land is my favorite class. I like the wildshaping but it's definitely not key to this archetype. A couple suggestions: Similar to the suggestion made by [USER=50987]@CleverNickName[/USER] , instead of wildshape, it gives you an ability of an animal with the same number of uses as wildshape: stealthiness of a cat, ability to see in the dark like an owl, a swim speed like a fish etc... I wouldn't codify it. Let them tell you what they want to do: "I want to sneak past the guards so take on an aspect of a cat" "ok, you have advantage to stealth for the scene" Another suggestion: Look at the totem barbarian: give them sight of the eagle, or the giant leap of the tiger, or the traveling of the elk etc... Maybe, let them choose one of those abilities at the appropriate levels. I forget when their wildshape improves but if it's the same as when totem barbarians get their upgrade, it should work fine. I might be wary of allowing Bear(taking half damage) and wolf (pack tactics) but, maybe not. The powers alternate between combat specific powers and utility so you might just allow the utility ones? [SPOILER="totem powers"] [HEADING=3]Bear[/HEADING] You gain the might of a bear. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects. [HEADING=3]Eagle[/HEADING] You gain the eyesight of an eagle. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn’t impose disadvantage on your Wisdom (Perception) checks. [HEADING=3]Elk[/HEADING] Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated (see “Adventuring,” for rules on travel pace). The elk spirit helps you roam far and fast. [HEADING=3]Tiger[/HEADING] You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. The cat spirit hones your survival instincts. Wolf You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace (see “Adventuring,” for rules on travel pace). [/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hack Your Druid: Alternatives to Wildshape
Top