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Hackers Guide to D&D. Good idea?
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<blockquote data-quote="Jester David" data-source="post: 6890380" data-attributes="member: 37579"><p>In another thread, this was posted:</p><p></p><p>I like this idea of an all-in-one crunch book. But the theme of "here's the crunch for settings" is a little weak.</p><p></p><p>But what if it was presented as a hacker's guide? A book on customizing and homebrewing the game, with more discussion, advice, and suggestions on design. More peaks behind the curtain at game design and the nuances of 5e, along with the homebrew advice in <em>Unearthed Arcana</em>. Each class could have a little discussion on balance and the design along with examples of tweaking, using the crunch of past campaign settings to demonstrate how the class was adjusted in the past. </p><p>Like how the eladrin and aasimar were in racial examples. But expanded to classes, with far more options. </p><p>So a wizard section would describe different portrayals of wizards and different ways of flavouring the class or subtly altering it. And some talk on the balance of schools and the class. Plus options for Dragonlance moon magic, Dark Sun defiling, Forgotten Realms shadow weave and spellscars, etc. </p><p></p><p>So the book appeals to fans of all settings, fans of generic settings looking to homebrew, and players just looking for crunch.</p><p></p><p>Would this be a book that appeals to you? Should this be what we're suggesting to WotC and pushing for?</p></blockquote><p></p>
[QUOTE="Jester David, post: 6890380, member: 37579"] In another thread, this was posted: I like this idea of an all-in-one crunch book. But the theme of "here's the crunch for settings" is a little weak. But what if it was presented as a hacker's guide? A book on customizing and homebrewing the game, with more discussion, advice, and suggestions on design. More peaks behind the curtain at game design and the nuances of 5e, along with the homebrew advice in [I]Unearthed Arcana[/I]. Each class could have a little discussion on balance and the design along with examples of tweaking, using the crunch of past campaign settings to demonstrate how the class was adjusted in the past. Like how the eladrin and aasimar were in racial examples. But expanded to classes, with far more options. So a wizard section would describe different portrayals of wizards and different ways of flavouring the class or subtly altering it. And some talk on the balance of schools and the class. Plus options for Dragonlance moon magic, Dark Sun defiling, Forgotten Realms shadow weave and spellscars, etc. So the book appeals to fans of all settings, fans of generic settings looking to homebrew, and players just looking for crunch. Would this be a book that appeals to you? Should this be what we're suggesting to WotC and pushing for? [/QUOTE]
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