Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Hacking 4e - Do you hack? Why did you hack?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 5785385" data-attributes="member: 54846"><p>The last time I ran a game, I removed ability scores from the to-hit formula (all attacks are 5 + bonus). The problem was that it still didn't address expertise/other feats/bla. And I despise feat taxes.</p><p></p><p>[sblock="Why would you do that, Rechan?"]There are multiple issues I wanted to address:</p><p></p><p>1) It's almost a system necessity to pump up your primary ability score, at the detriment of all other ability scores. Just so they can hit effectively. </p><p></p><p>2) In order to get those ability scores at their highest, players usually only pair certain races with certain classes. <em>At the detriment of fluff</em> (I'm looking at you, Drow and Halfling chaos sorcerers). It penalizes players who want a non-optimized race/class combo.</p><p></p><p>3) It limits multi-classing to certain classes. If you want to multi-class, and your class's primary attack score is Intelligence, then unless you multi into a class whose attack powers feed off intelligence, you're unlikely to hit. So it discourages players from multing into what they want.[/sblock]Recently I broke down all bonuses into a chart, using the inherent bonuses, modified expertise bonuses (and other feat bonuses), as well as adjustments to the no-ability-scores to-hit formula. It was a big excel chart showing when you get what bonus when. </p><p></p><p>Then I came across <a href="http://www.enworld.org/forum/d-d-4th-edition-discussion/315431-inherent-bonuses-level-hit-defenses-2.html#post5757534" target="_blank">this houserule</a>. Again it removes the ability scores from the issue, and factors in <strong>all attack, damage, and defense bonuses</strong> in a simpler, player-friendly fashion.</p><p></p><p>I forsee that it's problematic for some people. It means that a wizard with a sword making a Base Attack is just as likely to hit and do similar damage as the fighter. However, the fighter has all these powers to show his expertise at fighting; all the wizard is doing is hitting all vanilla like. Also, it takes away the importance of Ability Scores (which I'm OK with) but doesn't appeal to some people.</p><p></p><p>IMO the biggest issue is that it doesn't mesh well with the CB.</p><p></p><p>I also want to encourage players to take non-number-boosting feats. Now the above formula would give them bonuses to damage which are feat-related (so no weapon focus etc), but still wouldn't cover things like "+1 damage to x damage type" or things like Surprising Charge. I have been contemplating offering a free feat at first level which <em>must</em> be spent on either a racial feat, ritual caster feat, a multi-class/hybrid talent feat (I permit multiple HT feats to be taken), skill focus/training, or any other flavor feat (born of Shadow etc) that does not effect Combat in any way. I want to add Superior Weapons to the free feat list, but while encouraging a player to grab something cool, I fear that would just encourage them to grab a fullblade or other 'it hits better' rather than 'it's flashy' weapon.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5785385, member: 54846"] The last time I ran a game, I removed ability scores from the to-hit formula (all attacks are 5 + bonus). The problem was that it still didn't address expertise/other feats/bla. And I despise feat taxes. [sblock="Why would you do that, Rechan?"]There are multiple issues I wanted to address: 1) It's almost a system necessity to pump up your primary ability score, at the detriment of all other ability scores. Just so they can hit effectively. 2) In order to get those ability scores at their highest, players usually only pair certain races with certain classes. [I]At the detriment of fluff[/I] (I'm looking at you, Drow and Halfling chaos sorcerers). It penalizes players who want a non-optimized race/class combo. 3) It limits multi-classing to certain classes. If you want to multi-class, and your class's primary attack score is Intelligence, then unless you multi into a class whose attack powers feed off intelligence, you're unlikely to hit. So it discourages players from multing into what they want.[/sblock]Recently I broke down all bonuses into a chart, using the inherent bonuses, modified expertise bonuses (and other feat bonuses), as well as adjustments to the no-ability-scores to-hit formula. It was a big excel chart showing when you get what bonus when. Then I came across [URL="http://www.enworld.org/forum/d-d-4th-edition-discussion/315431-inherent-bonuses-level-hit-defenses-2.html#post5757534"]this houserule[/URL]. Again it removes the ability scores from the issue, and factors in [B]all attack, damage, and defense bonuses[/B] in a simpler, player-friendly fashion. I forsee that it's problematic for some people. It means that a wizard with a sword making a Base Attack is just as likely to hit and do similar damage as the fighter. However, the fighter has all these powers to show his expertise at fighting; all the wizard is doing is hitting all vanilla like. Also, it takes away the importance of Ability Scores (which I'm OK with) but doesn't appeal to some people. IMO the biggest issue is that it doesn't mesh well with the CB. I also want to encourage players to take non-number-boosting feats. Now the above formula would give them bonuses to damage which are feat-related (so no weapon focus etc), but still wouldn't cover things like "+1 damage to x damage type" or things like Surprising Charge. I have been contemplating offering a free feat at first level which [I]must[/I] be spent on either a racial feat, ritual caster feat, a multi-class/hybrid talent feat (I permit multiple HT feats to be taken), skill focus/training, or any other flavor feat (born of Shadow etc) that does not effect Combat in any way. I want to add Superior Weapons to the free feat list, but while encouraging a player to grab something cool, I fear that would just encourage them to grab a fullblade or other 'it hits better' rather than 'it's flashy' weapon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Hacking 4e - Do you hack? Why did you hack?
Top