Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Hacking GUMSHOE for a skill challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6136687" data-attributes="member: 20323"><p>[MENTION=27160]Balesir[/MENTION] Ah I see. You're thinking of the summoned elemental as a wandering encouter with increasing odds of encountering it with increased time. Whereas I'm thinking of it as operating under strict instructions that only have to do with one area. Both are good.</p><p></p><p>About interpreting successes...Yes my "secondary clues" are checks to gain extra information. However, I eschewed the "X number of successes" as a scene-closer because its not relevant to the model I'm using...where overall success depends on the players ability to deduce what the clues mean. I'd expect the scene to end on e the players visit each area and get its "core clue" (plus any "secondary clues" they pick up along the way). Then it's up to them to interpret this rightly or wrongly, with both having in-game implications for how the PCs approach the Wild Hunt.</p><p></p><p>As an aside, this is one of several investigative skill challenges in the adventure that involve tracking and gathering information on the Wild Hunt. While I like the GUMSHOE model, I'm keeping an eye out for other models that might make sense in these scenarios:</p><ul> <li data-xf-list-type="ul"><strong>Black Rose Manor:</strong> A noblewoman who lost her husband to the Wild Hunt years ago has used Vistani magic to free him, but her husband is not the same person he once was, will turn to dust when the Wild Hunt leave the world at winter's end, and seems to draw Peryton flocks to the manor. The villagers are agitating that something be done, and if PCs can't resolve the situation the villagers will mob the manor.</li> <li data-xf-list-type="ul"><strong>Inn on the Moors:</strong> A storm-wracked inn whose quirky patrons are trapped inside while riders of the Wild Hunt swarm outside. Meanwhile a murderer and some doppelgängers are trapped in the inn. If the PCs can't puzzle out why the Wild Hunt is so hostile to this inn and what's up with the doppelgängers, the murderer will kill enough patrons to frighten the rest into fleeing and being taken by the Wild Hunt.</li> <li data-xf-list-type="ul"><strong>Berserkers in Lambeurs:</strong> Berserkers of the Nic'Epona tribe (the tribe of the barbarian PC) have conquered the northern town Lambeurs with their firbolg and wild hunt hound allies. If the PCs don't free the berserkers from the influence of the Wild Hunt soon, then the tribe's warriors join the Wild Hunt as riders.</li> <li data-xf-list-type="ul"><strong>Murkroot Trade Moot:</strong> PCs need to acquire information on the Wild Hunt's curse from a shadow fey market. This might combine a trading challenge with an investigative challenge.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 6136687, member: 20323"] [MENTION=27160]Balesir[/MENTION] Ah I see. You're thinking of the summoned elemental as a wandering encouter with increasing odds of encountering it with increased time. Whereas I'm thinking of it as operating under strict instructions that only have to do with one area. Both are good. About interpreting successes...Yes my "secondary clues" are checks to gain extra information. However, I eschewed the "X number of successes" as a scene-closer because its not relevant to the model I'm using...where overall success depends on the players ability to deduce what the clues mean. I'd expect the scene to end on e the players visit each area and get its "core clue" (plus any "secondary clues" they pick up along the way). Then it's up to them to interpret this rightly or wrongly, with both having in-game implications for how the PCs approach the Wild Hunt. As an aside, this is one of several investigative skill challenges in the adventure that involve tracking and gathering information on the Wild Hunt. While I like the GUMSHOE model, I'm keeping an eye out for other models that might make sense in these scenarios: [list][*][b]Black Rose Manor:[/b] A noblewoman who lost her husband to the Wild Hunt years ago has used Vistani magic to free him, but her husband is not the same person he once was, will turn to dust when the Wild Hunt leave the world at winter's end, and seems to draw Peryton flocks to the manor. The villagers are agitating that something be done, and if PCs can't resolve the situation the villagers will mob the manor. [*][b]Inn on the Moors:[/b] A storm-wracked inn whose quirky patrons are trapped inside while riders of the Wild Hunt swarm outside. Meanwhile a murderer and some doppelgängers are trapped in the inn. If the PCs can't puzzle out why the Wild Hunt is so hostile to this inn and what's up with the doppelgängers, the murderer will kill enough patrons to frighten the rest into fleeing and being taken by the Wild Hunt. [*][b]Berserkers in Lambeurs:[/b] Berserkers of the Nic'Epona tribe (the tribe of the barbarian PC) have conquered the northern town Lambeurs with their firbolg and wild hunt hound allies. If the PCs don't free the berserkers from the influence of the Wild Hunt soon, then the tribe's warriors join the Wild Hunt as riders. [*][b]Murkroot Trade Moot:[/b] PCs need to acquire information on the Wild Hunt's curse from a shadow fey market. This might combine a trading challenge with an investigative challenge.[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hacking GUMSHOE for a skill challenge
Top