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Hackmaster Advanced Players Handbook ('5th Edition')
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<blockquote data-quote="TanisFrey" data-source="post: 5918100" data-attributes="member: 26948"><p>Kenzer is working on an official character sheet for the game and there are several unofficial fan character sheets on the fan creations forums of Kenzer sight.</p><p></p><p>base spell points are set up so a mage can cast one spell of every level they have available to them once per day with a little left over. Every spell of a given level has the same base spell point cost as long as it is a memorized spell. (30 for apprentice, 40 for journeyman, 50 for 1st, 60 for 2nd .........) You can cast a spell that is nor memorized at double cost. You can also use the spell points for boosting spells or using wands without using charges. </p><p></p><p>Example the Skipping Betty Fireball, a 5th level spell, does 5d4p damage to a creature it hits and you can have is skip 10 times. It will cost the mage 60 spell points if it is memorized. The mage boost the damage up to a max of 10d4p damage at the cost of 20 spell points per die of damage. Or the mage can boost the number of times it can skip for 10 spell points per extra skip.</p><p></p><p>As far with dealing with "weak creatures". In Hackmaster a group of dozens of goblins are dangerous even to a high level characters. If a group of PC encounters more than 10 goblins for every PC, the pc better fire off large magics/run or a TPK is in the works even if they are all 20th level.</p><p></p><p>Unlike D&D where a book standard goblin is 1/3 CR, so 100 book standard goblins is a CR 10 to 15 encounter, I think. A book standard goblin has no chance in 3.5 to hurt a 10th level character let alone the 15th level character.</p></blockquote><p></p>
[QUOTE="TanisFrey, post: 5918100, member: 26948"] Kenzer is working on an official character sheet for the game and there are several unofficial fan character sheets on the fan creations forums of Kenzer sight. base spell points are set up so a mage can cast one spell of every level they have available to them once per day with a little left over. Every spell of a given level has the same base spell point cost as long as it is a memorized spell. (30 for apprentice, 40 for journeyman, 50 for 1st, 60 for 2nd .........) You can cast a spell that is nor memorized at double cost. You can also use the spell points for boosting spells or using wands without using charges. Example the Skipping Betty Fireball, a 5th level spell, does 5d4p damage to a creature it hits and you can have is skip 10 times. It will cost the mage 60 spell points if it is memorized. The mage boost the damage up to a max of 10d4p damage at the cost of 20 spell points per die of damage. Or the mage can boost the number of times it can skip for 10 spell points per extra skip. As far with dealing with "weak creatures". In Hackmaster a group of dozens of goblins are dangerous even to a high level characters. If a group of PC encounters more than 10 goblins for every PC, the pc better fire off large magics/run or a TPK is in the works even if they are all 20th level. Unlike D&D where a book standard goblin is 1/3 CR, so 100 book standard goblins is a CR 10 to 15 encounter, I think. A book standard goblin has no chance in 3.5 to hurt a 10th level character let alone the 15th level character. [/QUOTE]
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