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HACKMASTER Basic - for free!
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<blockquote data-quote="techno" data-source="post: 5988913" data-attributes="member: 695"><p>I have been reading the free HMB book today. I am surprisingly impressed with it. It has convinced me to buy the PHB and the HOB. I thought Hackmaster was a "parody" game and not a serious RPG. Apparently, that has completely changed. The book I read today got me much more energized than anything I have seen in D&D Next so far (which, granted, is still only in early playtesting). I am seriously considering getting off the WotC treadmill and, right now, Hackmaster is a serious contender based on what I read today. I am especially intrigued by the "real time" combat system. Sounds very different, chaotic, and fun. I play D&D 4e and my players usually have to wait 5-8 minutes before taking their turn again. For our teenage players, waiting is boring and they tend to tune out quickly. I am intrigued by Hackmaster's approach to keeping everyone actively involved in combat at all times. I was also very surprised to see so much emphasis on non-combat role playing. Honor seems to be a great approach to rewarding good role playing. With a name like "Hackmaster," I figured the game would only focus on one thing--combat. I was pleasantly surprised to learn this was not the case.</p></blockquote><p></p>
[QUOTE="techno, post: 5988913, member: 695"] I have been reading the free HMB book today. I am surprisingly impressed with it. It has convinced me to buy the PHB and the HOB. I thought Hackmaster was a "parody" game and not a serious RPG. Apparently, that has completely changed. The book I read today got me much more energized than anything I have seen in D&D Next so far (which, granted, is still only in early playtesting). I am seriously considering getting off the WotC treadmill and, right now, Hackmaster is a serious contender based on what I read today. I am especially intrigued by the "real time" combat system. Sounds very different, chaotic, and fun. I play D&D 4e and my players usually have to wait 5-8 minutes before taking their turn again. For our teenage players, waiting is boring and they tend to tune out quickly. I am intrigued by Hackmaster's approach to keeping everyone actively involved in combat at all times. I was also very surprised to see so much emphasis on non-combat role playing. Honor seems to be a great approach to rewarding good role playing. With a name like "Hackmaster," I figured the game would only focus on one thing--combat. I was pleasantly surprised to learn this was not the case. [/QUOTE]
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