Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
HackMaster GameMaster Guide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celestian" data-source="post: 2010465" data-attributes="member: 394"><p>The Hackmaster GMs Guide is 366 pages long. The font is tight and the margins small. The Table of Contents and the index are very useful. Price is 30 dollars.</p><p></p><p>As I mentioned in the Players Handbook review Hackmaster is a game that anyone who enjoyed AD&D would enjoy. This book contains the GM only information for Hackmaster.</p><p></p><p>Detailed rules on how a GM should handle quirks and flaws. How to manage the alignment shifts, how to keep track of them as well.</p><p></p><p>A large portion of the book details the combat system clarifying many rules and the new crit and fumble system that is introduced in Hackmaster. 3 detailed charts for slash, pierce and crush contain all possible results on a critical hit for each type of weapon. Shoot an arrow into the chest of your enemy, pierce a lung, cause them to go into shock!</p><p></p><p>Rewards and treasure are also detailed explaining how much exp to award players for their individual adventures. A complete list of tables to generate magic items (scrolls, potions, rings, wands, staves, weapons and armor for example) as well as gold, gems and furs. Most of the magic items from AD&D are included as well as a large selection of new items.</p><p></p><p>The chapter Experience, Schools and training includes all you'll need to know for your players to advance in level, train new skills. Giving you details on school size, school location, teacher quality and costs for training.</p><p></p><p>The GMG contains a huge collection of charts and tables for almost any situation you might encounter. Morale modifiers to tavern names and drinking games. There are also charts and tables for random encounters for just about every terrain type.</p><p></p><p>The organization of the book is a lot like the PHB covering each topic in a chapter in great detail. Details on everything the GM could possibly need.</p></blockquote><p></p>
[QUOTE="Celestian, post: 2010465, member: 394"] The Hackmaster GMs Guide is 366 pages long. The font is tight and the margins small. The Table of Contents and the index are very useful. Price is 30 dollars. As I mentioned in the Players Handbook review Hackmaster is a game that anyone who enjoyed AD&D would enjoy. This book contains the GM only information for Hackmaster. Detailed rules on how a GM should handle quirks and flaws. How to manage the alignment shifts, how to keep track of them as well. A large portion of the book details the combat system clarifying many rules and the new crit and fumble system that is introduced in Hackmaster. 3 detailed charts for slash, pierce and crush contain all possible results on a critical hit for each type of weapon. Shoot an arrow into the chest of your enemy, pierce a lung, cause them to go into shock! Rewards and treasure are also detailed explaining how much exp to award players for their individual adventures. A complete list of tables to generate magic items (scrolls, potions, rings, wands, staves, weapons and armor for example) as well as gold, gems and furs. Most of the magic items from AD&D are included as well as a large selection of new items. The chapter Experience, Schools and training includes all you'll need to know for your players to advance in level, train new skills. Giving you details on school size, school location, teacher quality and costs for training. The GMG contains a huge collection of charts and tables for almost any situation you might encounter. Morale modifiers to tavern names and drinking games. There are also charts and tables for random encounters for just about every terrain type. The organization of the book is a lot like the PHB covering each topic in a chapter in great detail. Details on everything the GM could possibly need. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
HackMaster GameMaster Guide
Top