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hackmaster hacklopedia IV reviewed
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<blockquote data-quote="jollyninja" data-source="post: 190701" data-attributes="member: 3208"><p>as with all the people that kenzer sends their free stuff to, i have no experience with the hackmaster game, oh wait i do, it was called 1e and 2e. seriously, from what i can see, my 2e fighter could take on anything in this book and there would be no mechanical hitches of great signifigance (though most would kill the poor fool quite effectivley). i for one was happy to see 2e go the way of the dodo so now that i have stated my opinion on the hackmaster mechanics as i can see them, on to the meat of the product: stuff to kill!</p><p></p><p>the series is done in alphabetical order, this one ranges from hoar fox to medusae. within the pages are a large number of creatures that all seem to have a breath weapon, impaling attack, the ability to spew magma, or some other means of fighting other then just hitting you. those who enjoy combat that involves standing in one spot and wailing away on a creature while it stands in one spot wailing away on you will find plenty within these pages that will titilate their powergaming gland. also within this book is enough ecological and cultural info to make some MM (tm WotC) entries seem emberrasingly vague and uninteresting.</p><p></p><p>the art within was neither the best nor the worst i have seen, it was all black and white with the exception of the cover which i have gathered is standard hackmaster fare. the cover depicts a battle with some viscous kobolds within the confines of a castle.</p><p></p><p> this book will see plenty of use in my campaign in the form of new monsters converted that will shock my jaded players into something that resembles fear. my favorite entries include the lycanthropes (all your favorites from 2e are included with good writeups along with a couple that i never saw in 2e) and the jurrasic dinosaurs which if you are in to big tooth having clawed adversaries or smaller quicker clawed big toothed adversaries are quite a good.</p><p></p><p>all in all, i liked the book despite it's somewhat silly feel and comically stupid (in a few entries) attack modes and vulnerabilities. i did not however like it enough to buy more due to the fact that for me, they are just ideas that need to be converted to 3e for use. i would like to thank kenzer for sending me this product and anyone who is still reading for validating the time i have spent typing today on my lunch break at work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jollyninja, post: 190701, member: 3208"] as with all the people that kenzer sends their free stuff to, i have no experience with the hackmaster game, oh wait i do, it was called 1e and 2e. seriously, from what i can see, my 2e fighter could take on anything in this book and there would be no mechanical hitches of great signifigance (though most would kill the poor fool quite effectivley). i for one was happy to see 2e go the way of the dodo so now that i have stated my opinion on the hackmaster mechanics as i can see them, on to the meat of the product: stuff to kill! the series is done in alphabetical order, this one ranges from hoar fox to medusae. within the pages are a large number of creatures that all seem to have a breath weapon, impaling attack, the ability to spew magma, or some other means of fighting other then just hitting you. those who enjoy combat that involves standing in one spot and wailing away on a creature while it stands in one spot wailing away on you will find plenty within these pages that will titilate their powergaming gland. also within this book is enough ecological and cultural info to make some MM (tm WotC) entries seem emberrasingly vague and uninteresting. the art within was neither the best nor the worst i have seen, it was all black and white with the exception of the cover which i have gathered is standard hackmaster fare. the cover depicts a battle with some viscous kobolds within the confines of a castle. this book will see plenty of use in my campaign in the form of new monsters converted that will shock my jaded players into something that resembles fear. my favorite entries include the lycanthropes (all your favorites from 2e are included with good writeups along with a couple that i never saw in 2e) and the jurrasic dinosaurs which if you are in to big tooth having clawed adversaries or smaller quicker clawed big toothed adversaries are quite a good. all in all, i liked the book despite it's somewhat silly feel and comically stupid (in a few entries) attack modes and vulnerabilities. i did not however like it enough to buy more due to the fact that for me, they are just ideas that need to be converted to 3e for use. i would like to thank kenzer for sending me this product and anyone who is still reading for validating the time i have spent typing today on my lunch break at work. :) [/QUOTE]
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