Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Hackmaster: Is It Worth It?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rounser" data-source="post: 59391" data-attributes="member: 1106"><p>A DM designing a campaign for Hackmaster needs their tongue very firmly planted in their cheek. Most DMs tend to see their campaign worlds and adventures as very serious undertakings indeed, as if they were thwarted novelists or something - Hackmaster is not the right toolkit to do this sort of thing.</p><p></p><p>If you can get over this mental hurdle, and can jive with the idea that verisimilitude and game balance isn't always the straightest line towards having a good time with your mates, have a look at it.</p><p></p><p>Hackmaster is basically 1E (and a fair bit of 2E) with buckets of "cool fun stuff" tacked on in the form of rules, monsters, spells and (importantly) attitude. Character creation takes a lot longer, but the results are funky enough to be worth it. The array of goodies in the GMG and Hacklopedias is staggering.</p><p></p><p>I think that running GDQ straight with the Hackmaster rules would kind of miss the point - you'd want to inject HM monsters in there at least, and possibly overhaul the adventure somewhat in other ways to make it fit the theme of the game.</p><p></p><p>Another consideration: Drow are wusses who hide underground in HM - Grunge Elves are their evil counterparts on the surface who kick ass and take names, and consider the drow to be a bunch of cowards. I doubt GDQ would be affected much by this (they're hiding underground like a bunch of cowards in that, too) but you can see how this detail would alter the attitude of the PCs to that adventure, and the way you'd play the drow...</p></blockquote><p></p>
[QUOTE="rounser, post: 59391, member: 1106"] A DM designing a campaign for Hackmaster needs their tongue very firmly planted in their cheek. Most DMs tend to see their campaign worlds and adventures as very serious undertakings indeed, as if they were thwarted novelists or something - Hackmaster is not the right toolkit to do this sort of thing. If you can get over this mental hurdle, and can jive with the idea that verisimilitude and game balance isn't always the straightest line towards having a good time with your mates, have a look at it. Hackmaster is basically 1E (and a fair bit of 2E) with buckets of "cool fun stuff" tacked on in the form of rules, monsters, spells and (importantly) attitude. Character creation takes a lot longer, but the results are funky enough to be worth it. The array of goodies in the GMG and Hacklopedias is staggering. I think that running GDQ straight with the Hackmaster rules would kind of miss the point - you'd want to inject HM monsters in there at least, and possibly overhaul the adventure somewhat in other ways to make it fit the theme of the game. Another consideration: Drow are wusses who hide underground in HM - Grunge Elves are their evil counterparts on the surface who kick ass and take names, and consider the drow to be a bunch of cowards. I doubt GDQ would be affected much by this (they're hiding underground like a bunch of cowards in that, too) but you can see how this detail would alter the attitude of the PCs to that adventure, and the way you'd play the drow... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hackmaster: Is It Worth It?
Top