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<blockquote data-quote="ColonelHardisson" data-source="post: 15750" data-attributes="member: 363"><p>Flexor, I see your point. However, HM provides so many twists to the old game - most all of them beneficial - and the GMG, in particular, is so chock-full of easily portable material, I highly recommend it for anyone who plays any permutation of D&D.</p><p></p><p>I also want to stress that I was skeptical of HM at first. I was never a fan of KoDT - in fact, I really disliked it. The first Hacklopedia immediately helped me change my mind. I took a leap of faith on the PHB and bought it - and was blown away. Suddenly it made even KoDT funny to me. The GMG came out, and firmly established HM as one of the best RPG buys I've ever made. I know I must seem like a total shill for this game, but it really is because it merits the praise. The GMG especially, which is one of the most useful RPG books I've ever had the pleasuer to read - I finally can give my battered old 1e DMG a rest in a place of honor on my bookshelf, because the GMG has the bulk of that material and twice that amount in addition. </p><p></p><p>HM is what I call the "parallel universe" 3e; it takes the best of 1e and 2e (yes, there was some stuff from 2e that was good) and adds in a number of innovations of its own to synthesize a very familar yet new RPG. HM has crowded out a lot of good d20 stuff in my game budget due to its quality.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 15750, member: 363"] Flexor, I see your point. However, HM provides so many twists to the old game - most all of them beneficial - and the GMG, in particular, is so chock-full of easily portable material, I highly recommend it for anyone who plays any permutation of D&D. I also want to stress that I was skeptical of HM at first. I was never a fan of KoDT - in fact, I really disliked it. The first Hacklopedia immediately helped me change my mind. I took a leap of faith on the PHB and bought it - and was blown away. Suddenly it made even KoDT funny to me. The GMG came out, and firmly established HM as one of the best RPG buys I've ever made. I know I must seem like a total shill for this game, but it really is because it merits the praise. The GMG especially, which is one of the most useful RPG books I've ever had the pleasuer to read - I finally can give my battered old 1e DMG a rest in a place of honor on my bookshelf, because the GMG has the bulk of that material and twice that amount in addition. HM is what I call the "parallel universe" 3e; it takes the best of 1e and 2e (yes, there was some stuff from 2e that was good) and adds in a number of innovations of its own to synthesize a very familar yet new RPG. HM has crowded out a lot of good d20 stuff in my game budget due to its quality. [/QUOTE]
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