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<blockquote data-quote="Messageboard Golem" data-source="post: 2009442" data-attributes="member: 18387"><p>Gonna keep it short.</p><p></p><p>Anyone who has played AD&D for any amount of time will recognize this game. It is in essence 1st Ed. AD&D with new rules added on. </p><p></p><p>It is also rather curious. It wants to be both a parody and a playable game. The name, Hackmaster comes from the comic Knights of the Dinner Table- and the game is suppose to be that same game.</p><p></p><p>At the heart of the system it IS AD&D- You will recognize the Abilities (Some lifted from the Unearthed Arcana), Classes (ditto), Exp. Charts, Equipment tables, To hit charts, etc. But to be fair some new races & classes (apparently taken from the Knights of the Dinner Table comic) have been added as well.</p><p></p><p>So what has changed? Well to begin with, many of the class descriptions have been modified, and are somewhat sillier then the original rules. A Flaw system, honor system, alignment shift system, and a "hit point system" for armor have all been added. So has a new "Skill/proficency" system. Some of the older charts have been modified (Stats between 11 and 14 are no longer "worthless".</p><p></p><p>Also, the game "kind of" adopts the same GM v. Players attitude found in Paranoia, but never seems to really fully embrace it. In some places the the GM is encouraged to screw the players, and in other places he is encouraged to be fair.</p><p></p><p>Do these rules work? Well, I suppose it might be part of the "joke", but many of the new rules seem to be designed to be intenionally difficult to follow. Maybe I am on the low end of the learning curve, but I am still not sure I understand just exactly how some work. Looking at the offical Kenzer boards, and the errata list, I guess I shouldn't be surprised.</p><p></p><p></p><p>Is it worth buying? Only if you really hate 2nd &3rd edition AD&D/D&D, and don't have the 1st edition and UEA books, and don't mind fumbleing through muddy rule explinations. Also be advised that it will be expensive- Not only do you need to buy the PH and GMG buut you will also need multiple Monster Mannuals- (perhaps a part of the joke again, remember the 2nd ed. Monster Mannual? But for the price, it's not a very funny one..).</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009442, member: 18387"] Gonna keep it short. Anyone who has played AD&D for any amount of time will recognize this game. It is in essence 1st Ed. AD&D with new rules added on. It is also rather curious. It wants to be both a parody and a playable game. The name, Hackmaster comes from the comic Knights of the Dinner Table- and the game is suppose to be that same game. At the heart of the system it IS AD&D- You will recognize the Abilities (Some lifted from the Unearthed Arcana), Classes (ditto), Exp. Charts, Equipment tables, To hit charts, etc. But to be fair some new races & classes (apparently taken from the Knights of the Dinner Table comic) have been added as well. So what has changed? Well to begin with, many of the class descriptions have been modified, and are somewhat sillier then the original rules. A Flaw system, honor system, alignment shift system, and a "hit point system" for armor have all been added. So has a new "Skill/proficency" system. Some of the older charts have been modified (Stats between 11 and 14 are no longer "worthless". Also, the game "kind of" adopts the same GM v. Players attitude found in Paranoia, but never seems to really fully embrace it. In some places the the GM is encouraged to screw the players, and in other places he is encouraged to be fair. Do these rules work? Well, I suppose it might be part of the "joke", but many of the new rules seem to be designed to be intenionally difficult to follow. Maybe I am on the low end of the learning curve, but I am still not sure I understand just exactly how some work. Looking at the offical Kenzer boards, and the errata list, I guess I shouldn't be surprised. Is it worth buying? Only if you really hate 2nd &3rd edition AD&D/D&D, and don't have the 1st edition and UEA books, and don't mind fumbleing through muddy rule explinations. Also be advised that it will be expensive- Not only do you need to buy the PH and GMG buut you will also need multiple Monster Mannuals- (perhaps a part of the joke again, remember the 2nd ed. Monster Mannual? But for the price, it's not a very funny one..). [/QUOTE]
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