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<blockquote data-quote="Celestian" data-source="post: 2010464" data-attributes="member: 394"><p>Do not let the name fool you. Hackmaster is a real game for gamers of old. If you enjoy AD&D then you should at least take a look at Hackmaster.</p><p></p><p>Hackmaster is based on the AD&D game with changes/additions in areas such as Honor, Fame, Crits/Fumbles spellc mishaps. </p><p></p><p>This new version of AD&D includes several new classes such as Dark Knight, Berserker and Battlemage as well as some new races such as the grell and gnomelings. Barbarians, assassin and Cavaliers are back and a Ranger that doesn't suck.</p><p></p><p>Abilities system is close to AD&D with the exception that all abilities now have a percentage score that improves as you level up allowing you to gain points in abilities you use most for that class.</p><p></p><p>Also introduced in this version is a quirk/flaws system that grants you additional build points to spend on skills and such during the character creation process. There are a many and varied amounts of quirks and flaws which can be hand picked or by the dice giving you a variety of characters to role play. You can skip this entirely if you like but adding a 1 or 2 will give you some good hooks for role playing your character.</p><p></p><p>Characters are also given tables to generate a background history such as father/mother, siblings, family honor, social class and such.</p><p></p><p>The skill system is much improved over the old non-weapon prof system allowing you to train skills as you gain gold to spend on schooling. </p><p></p><p>Talents in the system are also new. They allow a character (at creation) to tweak his racial abilities to give him a unique place in the world. Talents like less sleep, photographic memory, acrobatic, tough hide and spear bonus are just some examples.</p><p></p><p>Almost all spells from AD&D are included (some renamed) with a pretty good collection of new spells.</p><p></p><p>A new honor system that keeps track of how other people see your character. Are you considered a lowly deck swab or are you cheered when you walk down the cobbled streets of Farzey? If you keep your honor high you get bonuses to dice rolls and encounters, if its to low, well... </p><p></p><p>The book itself is 400 pages long of pretty tightly compressed text. No overly large fonts or wide margins. A very USEFUL index and Table of Contents is also part of this tome. It's well worth the 30 dollars if you enjoy AD&D gaming style.</p><p></p><p>If you've enjoyed AD&D (1 or 2) and are looking for something to add to your game you should really try out this system. The Kenzer company have produced a high quality game under a name that some tag as "silly". Don't let them fool you, the system is well written and will give you many enjoying adventures.</p></blockquote><p></p>
[QUOTE="Celestian, post: 2010464, member: 394"] Do not let the name fool you. Hackmaster is a real game for gamers of old. If you enjoy AD&D then you should at least take a look at Hackmaster. Hackmaster is based on the AD&D game with changes/additions in areas such as Honor, Fame, Crits/Fumbles spellc mishaps. This new version of AD&D includes several new classes such as Dark Knight, Berserker and Battlemage as well as some new races such as the grell and gnomelings. Barbarians, assassin and Cavaliers are back and a Ranger that doesn't suck. Abilities system is close to AD&D with the exception that all abilities now have a percentage score that improves as you level up allowing you to gain points in abilities you use most for that class. Also introduced in this version is a quirk/flaws system that grants you additional build points to spend on skills and such during the character creation process. There are a many and varied amounts of quirks and flaws which can be hand picked or by the dice giving you a variety of characters to role play. You can skip this entirely if you like but adding a 1 or 2 will give you some good hooks for role playing your character. Characters are also given tables to generate a background history such as father/mother, siblings, family honor, social class and such. The skill system is much improved over the old non-weapon prof system allowing you to train skills as you gain gold to spend on schooling. Talents in the system are also new. They allow a character (at creation) to tweak his racial abilities to give him a unique place in the world. Talents like less sleep, photographic memory, acrobatic, tough hide and spear bonus are just some examples. Almost all spells from AD&D are included (some renamed) with a pretty good collection of new spells. A new honor system that keeps track of how other people see your character. Are you considered a lowly deck swab or are you cheered when you walk down the cobbled streets of Farzey? If you keep your honor high you get bonuses to dice rolls and encounters, if its to low, well... The book itself is 400 pages long of pretty tightly compressed text. No overly large fonts or wide margins. A very USEFUL index and Table of Contents is also part of this tome. It's well worth the 30 dollars if you enjoy AD&D gaming style. If you've enjoyed AD&D (1 or 2) and are looking for something to add to your game you should really try out this system. The Kenzer company have produced a high quality game under a name that some tag as "silly". Don't let them fool you, the system is well written and will give you many enjoying adventures. [/QUOTE]
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