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HackMaster Player Handbook
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<blockquote data-quote="Messageboard Golem" data-source="post: 2012847" data-attributes="member: 18387"><p>It's hard for me to respect a review of a game as complex as HackMaster from someone who obviously has not even played the game. HackMaster does retain the same basic system of AD&D, warts and all. However, it also manages to capture the same spirit and fun of AD&D, and even layers on its own humor.</p><p></p><p>HackMaster is certainly not as modular and easy to learn as 3E, but it is a great game in its own right that while not for everyone, deserves a look from anyone who has ever felt the thrill of rolling up that first character, only to have him killed by a kobold ten minutes later...</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2012847, member: 18387"] It's hard for me to respect a review of a game as complex as HackMaster from someone who obviously has not even played the game. HackMaster does retain the same basic system of AD&D, warts and all. However, it also manages to capture the same spirit and fun of AD&D, and even layers on its own humor. HackMaster is certainly not as modular and easy to learn as 3E, but it is a great game in its own right that while not for everyone, deserves a look from anyone who has ever felt the thrill of rolling up that first character, only to have him killed by a kobold ten minutes later... [/QUOTE]
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