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Hackmaster. Please explain.
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<blockquote data-quote="Spell" data-source="post: 1568553" data-attributes="member: 19718"><p>I am playing the game already, and I can tell you that its feel is 100% AD&D. For my money, HackMaster is _really_ meant to be the third edition of the game. The old mechanics are there, polished a bit. You also get some new interesting and well done rules that are useful to flesh out the character (flaws, talents, etc.), or to keep control over those insane powermonger players that tend to spoil the fun for the rest of the party (Honour, anybody?).</p><p>Sure, there is a parody factor in it, but if you buy the manuals, you are not buying a commedy book. You are buying a complete game. Feel free to use or ignore the parody element as you see fit.</p><p>As for the re-edition of the old adventures: yes, they are the original stuff (as opposed to the old "return to" serie), and yes, they added some stuff to it. The amount of new stuff varies from module to module. I think the one with most new stuff in it is the re-edition of the old B2.</p><p></p><p>As for the monsters, I can't really tell. I don't think you have to buy all the hacklopaedias to start gaming, especially if you plan to use published adventures: the monsters are very similar to their AD&D or d20 counterparts (they just added more variants, and new details on ecology and... well, you'll see if you buy some Hacklopaedias), AND you can find complete statistic blocks for the monster used in the adventures here: <a href="http://www.kenzerco.com/rpg/hackmaster/gm_downloads.php" target="_blank">http://www.kenzerco.com/rpg/hackmaster/gm_downloads.php</a>.</p><p>There's a bunch of players handouts, too.</p><p></p><p>As a final note, I think that stiggybaby.com had some sort of offers on HackMaster products a month ago or so, especially on the Hacklopaedias.</p><p>Hope it helps.</p><p></p><p>PS: as Henry pointed out, if you want more information, do come to the Kenzerco boards.</p></blockquote><p></p>
[QUOTE="Spell, post: 1568553, member: 19718"] I am playing the game already, and I can tell you that its feel is 100% AD&D. For my money, HackMaster is _really_ meant to be the third edition of the game. The old mechanics are there, polished a bit. You also get some new interesting and well done rules that are useful to flesh out the character (flaws, talents, etc.), or to keep control over those insane powermonger players that tend to spoil the fun for the rest of the party (Honour, anybody?). Sure, there is a parody factor in it, but if you buy the manuals, you are not buying a commedy book. You are buying a complete game. Feel free to use or ignore the parody element as you see fit. As for the re-edition of the old adventures: yes, they are the original stuff (as opposed to the old "return to" serie), and yes, they added some stuff to it. The amount of new stuff varies from module to module. I think the one with most new stuff in it is the re-edition of the old B2. As for the monsters, I can't really tell. I don't think you have to buy all the hacklopaedias to start gaming, especially if you plan to use published adventures: the monsters are very similar to their AD&D or d20 counterparts (they just added more variants, and new details on ecology and... well, you'll see if you buy some Hacklopaedias), AND you can find complete statistic blocks for the monster used in the adventures here: [url]http://www.kenzerco.com/rpg/hackmaster/gm_downloads.php[/url]. There's a bunch of players handouts, too. As a final note, I think that stiggybaby.com had some sort of offers on HackMaster products a month ago or so, especially on the Hacklopaedias. Hope it helps. PS: as Henry pointed out, if you want more information, do come to the Kenzerco boards. [/QUOTE]
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