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*Pathfinder & Starfinder
Hackmaster. Please explain.
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<blockquote data-quote="Tsyr" data-source="post: 1569159" data-attributes="member: 354"><p>No, actually, it is something directly taken from the comics.</p><p></p><p>In the comics, the hack master assosiation (Kinda like the RPG) certifies certain people as DMs. These people are allowed to read all of the rules. People who aren't certified are not, and it's a very, very big no-no to read the DM rules if you aren't supposed to. And much like the explanation in the hack master guide IRL, in the comics, it's done so that the players dont always understand every little detail perfectly, to prevent people like Brian, in the comic (Brian being an exception, because he's actualy a certified game master, he just doesnt GM anymore).</p><p></p><p>It's not speaking for anything.</p><p></p><p>It's also, by the way, something a lot of people, myself included, found interesting as a concept. Because while there has always been kinda the thought that a player probably *shouldn't* have the DMG memorized, and if he does, he shouldn't act on it... Lets face it, tons of people never cared one way or another, and every power gamer under the sun has the DMG memorized back to front. But since so much of the DMG can either be found, or at least is implied in, supplements meant for players, this was sorta an invisible problem... That is, it was a problem, but you can never be sure if they player is just *really* savy with the rules they are supposed to know, or if they are going by the DMG. </p><p></p><p>Conceptualy, hackmaster removes this uncertainty, if you choose to use it in that fashion. If a player starts to quote GMG-based rules, you know how they learned them... Because they will be clearly at odds with what they 'should' know.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 1569159, member: 354"] No, actually, it is something directly taken from the comics. In the comics, the hack master assosiation (Kinda like the RPG) certifies certain people as DMs. These people are allowed to read all of the rules. People who aren't certified are not, and it's a very, very big no-no to read the DM rules if you aren't supposed to. And much like the explanation in the hack master guide IRL, in the comics, it's done so that the players dont always understand every little detail perfectly, to prevent people like Brian, in the comic (Brian being an exception, because he's actualy a certified game master, he just doesnt GM anymore). It's not speaking for anything. It's also, by the way, something a lot of people, myself included, found interesting as a concept. Because while there has always been kinda the thought that a player probably *shouldn't* have the DMG memorized, and if he does, he shouldn't act on it... Lets face it, tons of people never cared one way or another, and every power gamer under the sun has the DMG memorized back to front. But since so much of the DMG can either be found, or at least is implied in, supplements meant for players, this was sorta an invisible problem... That is, it was a problem, but you can never be sure if they player is just *really* savy with the rules they are supposed to know, or if they are going by the DMG. Conceptualy, hackmaster removes this uncertainty, if you choose to use it in that fashion. If a player starts to quote GMG-based rules, you know how they learned them... Because they will be clearly at odds with what they 'should' know. [/QUOTE]
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