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<blockquote data-quote="Mark Plemmons" data-source="post: 2026364" data-attributes="member: 1287"><p>Hey possum, nice to know ya! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>All of the modules are based on the originals (except for new adventures like Road to Aster or Slaughterhouse Indigo), but there have been significant changes. Your players may even notice certain rooms or traps look similar, if they played the adventure before. Of course, the old traps don't act the way they used to, and there are plenty of new traps, new NPCs, new monsters and new areas, plus twists and turns in the plot that weren't there before. Price, of course, varies depending on the size of the book.</p><p></p><p>Little Keep on the Borderlands is probably the best example. The original Keep was about 32 pages, if I remember correctly. Little Keep is 144 pages. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Plus there's new stuff (dungeons, 3d maps) for the Little Keep in issue #99 and the upcoming issue #100 of <a href="http://www.kenzerco.com/periodicals/kodt/" target="_blank">Knights of the Dinner Table</a>. Speaking of which...</p><p></p><p><em>To digress for a second, if you haven't picked up KoDT in a long time (or ever), you don't know what you're missing. Every issue includes over 24 pages of new <a href="http://www.kenzerco.com/periodicals/kodt/kodtonline_current.php" target="_blank">KoDT strips</a>, followed by another 40-60 pages of gaming material (articles, reviews, npcs, magic items, and so on). February's issue #100 will be perfectbound and twice the size!</em></p><p></p><p>Now, back to HackMaster. There's a complete list of available <a href="http://www.kenzerco.com/rpg/hackmaster/products.php" target="_blank">HackMaster products here</a>, including the modules. Another great example is Against the Giants, since the author wrote a reply to "I already own the original G1-3. Why should I bother with this?" which you can find <a href="http://www.kenzerco.com/rpg/hackmaster/giants.php" target="_blank">here</a> along with PDFs of the <a href="http://www.kenzerco.com/rpg/hackmaster/gm_downloads.php" target="_blank">battlesheets</a>.</p><p></p><p>How easy it would be to convert to D&D 3.0 or 3.5 would depend on how skilled you are, and how much time you had. I'd say it would be easier to just convert the traps (or wing it) and completely replace the monsters and npc stats with preexisting 3.0/3.5 monsters and npc stats. This assumes you're playing it in your own campaign setting, of course. If you're playing on Aldrazar (the Hackmaster world), then you should keep the same monsters, but if you're doing that you should just be playing HackMaster anyway... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Much of the humor in HackMaster comes from the writing style, and how seriously the game takes itself, which you can read in <a href="http://www.kenzerco.com/rpg/hackmaster/basics.php" target="_blank">"Elementary HackMaster."</a> There are occasional funny bits, but not really much more so than the old modules had, if you go back and look at them again.</p><p></p><p>More questions?</p></blockquote><p></p>
[QUOTE="Mark Plemmons, post: 2026364, member: 1287"] Hey possum, nice to know ya! :) All of the modules are based on the originals (except for new adventures like Road to Aster or Slaughterhouse Indigo), but there have been significant changes. Your players may even notice certain rooms or traps look similar, if they played the adventure before. Of course, the old traps don't act the way they used to, and there are plenty of new traps, new NPCs, new monsters and new areas, plus twists and turns in the plot that weren't there before. Price, of course, varies depending on the size of the book. Little Keep on the Borderlands is probably the best example. The original Keep was about 32 pages, if I remember correctly. Little Keep is 144 pages. :) Plus there's new stuff (dungeons, 3d maps) for the Little Keep in issue #99 and the upcoming issue #100 of [URL=http://www.kenzerco.com/periodicals/kodt/]Knights of the Dinner Table[/URL]. Speaking of which... [I]To digress for a second, if you haven't picked up KoDT in a long time (or ever), you don't know what you're missing. Every issue includes over 24 pages of new [URL=http://www.kenzerco.com/periodicals/kodt/kodtonline_current.php]KoDT strips[/URL], followed by another 40-60 pages of gaming material (articles, reviews, npcs, magic items, and so on). February's issue #100 will be perfectbound and twice the size![/I] Now, back to HackMaster. There's a complete list of available [URL=http://www.kenzerco.com/rpg/hackmaster/products.php]HackMaster products here[/URL], including the modules. Another great example is Against the Giants, since the author wrote a reply to "I already own the original G1-3. Why should I bother with this?" which you can find [URL=http://www.kenzerco.com/rpg/hackmaster/giants.php]here[/URL] along with PDFs of the [URL=http://www.kenzerco.com/rpg/hackmaster/gm_downloads.php]battlesheets[/URL]. How easy it would be to convert to D&D 3.0 or 3.5 would depend on how skilled you are, and how much time you had. I'd say it would be easier to just convert the traps (or wing it) and completely replace the monsters and npc stats with preexisting 3.0/3.5 monsters and npc stats. This assumes you're playing it in your own campaign setting, of course. If you're playing on Aldrazar (the Hackmaster world), then you should keep the same monsters, but if you're doing that you should just be playing HackMaster anyway... :) Much of the humor in HackMaster comes from the writing style, and how seriously the game takes itself, which you can read in [URL=http://www.kenzerco.com/rpg/hackmaster/basics.php]"Elementary HackMaster."[/URL] There are occasional funny bits, but not really much more so than the old modules had, if you go back and look at them again. More questions? [/QUOTE]
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