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Hackmaster RPG: Opinions?
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<blockquote data-quote="theemrys" data-source="post: 5157067" data-attributes="member: 25516"><p>Well, my group has been playing it for about 8 months now... with an interuption part way through due to real life getting in the way...</p><p></p><p>We've been really enjoying it. I've always been partial to games where you "become the hero" rather than "start as a hero" so it really works for me. Now it is a basic game (meaning it doesn't have ALL the rules expected in Advanced HackMaster) but we've found it has more than enough for us to enjoy and play. </p><p></p><p>The progression in the system is much flatter than some other games so you don't get uber-powerful quickly, but I like that because I feel a goblin or orc should still be a threat to a 4th level character. We found the opposed rolls for combat add a lot of variable to the game which is great. Also, the initiative system ROCKS! It takes a few sessions to get out of the mindset of "rounds" but once you do it's great. For those who don't know, combat works by counting up seconds... so you have a movement per second, and it takes so many seconds between attacks (a series of attacks/parries/feints/etc). This means that small fast weapons get to attack more but don't do as much damage... and big weapons are great, as long as you connect... because you don't always get another swing. </p><p></p><p>I REALLY like as well what they've done with the magic system. There are spell points to cast mage spells, but you still memorize some. The memorized ones cost less points. You can also use your spell points to augment spells and power magic items once you're lucky enough to find some.</p><p></p><p></p><p>All in all, a very enjoyable game. Although it can be dangerous and gritty, it's a lot of fun. I highly recommend trying it because it does play different than it reads. I loved how it read but had some concerns on balance and such but after playing, I found it works well. Healing might take longer, but works well in the system. I threw some pretty tough things at our party (well above recommended at times) and we only had one character death from level 1 - 4 play... which isn't bad.</p></blockquote><p></p>
[QUOTE="theemrys, post: 5157067, member: 25516"] Well, my group has been playing it for about 8 months now... with an interuption part way through due to real life getting in the way... We've been really enjoying it. I've always been partial to games where you "become the hero" rather than "start as a hero" so it really works for me. Now it is a basic game (meaning it doesn't have ALL the rules expected in Advanced HackMaster) but we've found it has more than enough for us to enjoy and play. The progression in the system is much flatter than some other games so you don't get uber-powerful quickly, but I like that because I feel a goblin or orc should still be a threat to a 4th level character. We found the opposed rolls for combat add a lot of variable to the game which is great. Also, the initiative system ROCKS! It takes a few sessions to get out of the mindset of "rounds" but once you do it's great. For those who don't know, combat works by counting up seconds... so you have a movement per second, and it takes so many seconds between attacks (a series of attacks/parries/feints/etc). This means that small fast weapons get to attack more but don't do as much damage... and big weapons are great, as long as you connect... because you don't always get another swing. I REALLY like as well what they've done with the magic system. There are spell points to cast mage spells, but you still memorize some. The memorized ones cost less points. You can also use your spell points to augment spells and power magic items once you're lucky enough to find some. All in all, a very enjoyable game. Although it can be dangerous and gritty, it's a lot of fun. I highly recommend trying it because it does play different than it reads. I loved how it read but had some concerns on balance and such but after playing, I found it works well. Healing might take longer, but works well in the system. I threw some pretty tough things at our party (well above recommended at times) and we only had one character death from level 1 - 4 play... which isn't bad. [/QUOTE]
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