[HACKMASTER] Table of Contents for Combatant's Guide

AnthonyRoberson

First Post
For interested parties, following is the Table of Contents from The Combatant's Guide to Slaughtering Foes, which should be arriving in your FLGS soon if it is not already there.

You can find out more about the Guide at the Kenzer and Company website.

TABLE OF CONTENTS
Reality Check, A Disclaimer
Introduction
Chapter 1:
Character Classes
FIGHTERS
BARBARIANS
BERSERKERS
CAVALIERS
DARK KNIGHT
KNIGHT ERRANT
MONKS
PALADINS
RANGER
Dual Classing
Training
New Character Classes
BOUNTY HUNTER
GLADIATOR
PIRATE
SAMURAI
SOLDIER
SWASHBUCKLER
HOLY KNIGHT
Chapter 2:
Fighter Group Priors, Particulars and Options
Fighter Quirks and Flaws
NEW FLAWS
NEW QUIRKS
Fighter Group Packages
THE PACKAGES
Quality of Training
Fighter STPs
NEW SKILLS
NAMED FIGHTING STYLES
Creating a New Fighting Style
NEW TALENTS
NEW WEAPON PROFICIENCIES (FIGHTER GROUP ONLY)
FIGHTER GROUP PERSONALITIES
Changing Personality Types
Other Ideas for Personality Types
Chapter 3:
Paramilitary Organizations
THE GLADIATORIAL ARENAS
Chapter 4:
Rules of the Road
Weapons and the Law
Dueling for Fun & Profit
MODERATORS
Honor Dice
Resting Up Before You Hack
Environmental Effects on Adventuring
DAMAGE FROM HEAT AND COLD
Environmental Effects on Equipment
EFFECTS OF WATER (PRECIPITATION OR IMMERSION)
EFFECTS OF BLOWING SAND OR DUST
HackStrategy
Adventuring Tips
FIGHTING EFFECTIVELY
CREATING DIVERSIONS
SPEEDING PLAY
MAPPING TECHNIQUES
Tactics
COMBAT TACTICS
Campaign Tactics
What It Means to be a Hero
Clarifications
Chapter 5:
Artof Hack: Combat Rules
New Combat Rules
BAREHANDED MANEUVERS
Ranged Weapons
Fighting in Unusual Conditions
The Knight's Noble Steed
The Tourney
THE BASIC TOURNAMENT
OTHER EVENTS
Chapter 6:
Tools of the Trade
Weapons
WEAPON CONSTRUCTION
ARMOR
NEW EQUIPMENT
Index
 

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