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[HACKMASTER] Table of Contents for Combatant's Guide
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<blockquote data-quote="AnthonyRoberson" data-source="post: 692602" data-attributes="member: 3505"><p>For interested parties, following is the Table of Contents from <strong>The Combatant's Guide to Slaughtering Foes</strong>, which should be arriving in your FLGS soon if it is not already there.</p><p></p><p>You can find out more about the Guide at the <a href="http://www.kenzerco.com" target="_blank">Kenzer and Company</a> website.</p><p></p><p>TABLE OF CONTENTS</p><p>Reality Check, A Disclaimer</p><p>Introduction</p><p>Chapter 1:</p><p>Character Classes</p><p>FIGHTERS</p><p>BARBARIANS </p><p>BERSERKERS </p><p>CAVALIERS </p><p>DARK KNIGHT </p><p>KNIGHT ERRANT</p><p>MONKS</p><p>PALADINS </p><p>RANGER</p><p>Dual Classing</p><p>Training</p><p>New Character Classes</p><p>BOUNTY HUNTER </p><p>GLADIATOR</p><p>PIRATE </p><p>SAMURAI </p><p>SOLDIER</p><p>SWASHBUCKLER</p><p>HOLY KNIGHT </p><p>Chapter 2:</p><p>Fighter Group Priors, Particulars and Options</p><p>Fighter Quirks and Flaws</p><p>NEW FLAWS</p><p>NEW QUIRKS</p><p>Fighter Group Packages</p><p>THE PACKAGES</p><p>Quality of Training</p><p>Fighter STPs</p><p>NEW SKILLS</p><p>NAMED FIGHTING STYLES </p><p>Creating a New Fighting Style</p><p>NEW TALENTS</p><p>NEW WEAPON PROFICIENCIES (FIGHTER GROUP ONLY)</p><p>FIGHTER GROUP PERSONALITIES</p><p>Changing Personality Types</p><p>Other Ideas for Personality Types</p><p>Chapter 3:</p><p>Paramilitary Organizations </p><p>THE GLADIATORIAL ARENAS </p><p>Chapter 4:</p><p>Rules of the Road </p><p>Weapons and the Law </p><p>Dueling for Fun & Profit</p><p>MODERATORS</p><p>Honor Dice</p><p>Resting Up Before You Hack</p><p>Environmental Effects on Adventuring</p><p>DAMAGE FROM HEAT AND COLD </p><p>Environmental Effects on Equipment </p><p>EFFECTS OF WATER (PRECIPITATION OR IMMERSION)</p><p>EFFECTS OF BLOWING SAND OR DUST</p><p>HackStrategy</p><p>Adventuring Tips</p><p>FIGHTING EFFECTIVELY </p><p>CREATING DIVERSIONS </p><p>SPEEDING PLAY </p><p>MAPPING TECHNIQUES</p><p>Tactics</p><p>COMBAT TACTICS</p><p>Campaign Tactics</p><p>What It Means to be a Hero</p><p>Clarifications</p><p>Chapter 5:</p><p>Artof Hack: Combat Rules</p><p>New Combat Rules</p><p>BAREHANDED MANEUVERS</p><p>Ranged Weapons</p><p>Fighting in Unusual Conditions</p><p>The Knight's Noble Steed</p><p>The Tourney </p><p>THE BASIC TOURNAMENT</p><p>OTHER EVENTS </p><p>Chapter 6:</p><p>Tools of the Trade</p><p>Weapons </p><p>WEAPON CONSTRUCTION</p><p>ARMOR </p><p>NEW EQUIPMENT</p><p>Index</p></blockquote><p></p>
[QUOTE="AnthonyRoberson, post: 692602, member: 3505"] For interested parties, following is the Table of Contents from [B]The Combatant's Guide to Slaughtering Foes[/B], which should be arriving in your FLGS soon if it is not already there. You can find out more about the Guide at the [URL=http://www.kenzerco.com]Kenzer and Company[/URL] website. TABLE OF CONTENTS Reality Check, A Disclaimer Introduction Chapter 1: Character Classes FIGHTERS BARBARIANS BERSERKERS CAVALIERS DARK KNIGHT KNIGHT ERRANT MONKS PALADINS RANGER Dual Classing Training New Character Classes BOUNTY HUNTER GLADIATOR PIRATE SAMURAI SOLDIER SWASHBUCKLER HOLY KNIGHT Chapter 2: Fighter Group Priors, Particulars and Options Fighter Quirks and Flaws NEW FLAWS NEW QUIRKS Fighter Group Packages THE PACKAGES Quality of Training Fighter STPs NEW SKILLS NAMED FIGHTING STYLES Creating a New Fighting Style NEW TALENTS NEW WEAPON PROFICIENCIES (FIGHTER GROUP ONLY) FIGHTER GROUP PERSONALITIES Changing Personality Types Other Ideas for Personality Types Chapter 3: Paramilitary Organizations THE GLADIATORIAL ARENAS Chapter 4: Rules of the Road Weapons and the Law Dueling for Fun & Profit MODERATORS Honor Dice Resting Up Before You Hack Environmental Effects on Adventuring DAMAGE FROM HEAT AND COLD Environmental Effects on Equipment EFFECTS OF WATER (PRECIPITATION OR IMMERSION) EFFECTS OF BLOWING SAND OR DUST HackStrategy Adventuring Tips FIGHTING EFFECTIVELY CREATING DIVERSIONS SPEEDING PLAY MAPPING TECHNIQUES Tactics COMBAT TACTICS Campaign Tactics What It Means to be a Hero Clarifications Chapter 5: Artof Hack: Combat Rules New Combat Rules BAREHANDED MANEUVERS Ranged Weapons Fighting in Unusual Conditions The Knight's Noble Steed The Tourney THE BASIC TOURNAMENT OTHER EVENTS Chapter 6: Tools of the Trade Weapons WEAPON CONSTRUCTION ARMOR NEW EQUIPMENT Index [/QUOTE]
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