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(HackMaster) The Hacklopedia of Beasts - the most awesome monster manual ever
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<blockquote data-quote="theemrys" data-source="post: 5424816" data-attributes="member: 25516"><p>Well, there's the "original HackMaster" which was technically called HM 4e... but HackMaster basic is the "new game" that's been launched. Advanced HackMaster is forthcoming and will expand upon HackMaster Basic. </p><p></p><p>I'm loving the game myself. I feel it really captures the feel of "old school gaming" (my 1e and 2e experiences) but with more of a modern rule system. </p><p></p><p>Combat is done with opposed rolls... There is a nice blend of spell points and memorizing (you can still memorize a few spells and they cost less spell points to cost). With spellpoints you can also augment spells when casting to boost power or duration, etc which makes playing mages more intersting. It pushes a roll 3d6 for stats and keep them in order, but blends that with a build point system to allow some flexibility. One of my favourite aspects is that "dump stats" are gone... Every stat has a use to every class... Int affects your to hit, Str your damage in melee, Wis your initiative... etc. </p><p></p><p>You start with more hp than 1e/2e but damage can be much more as well. Damage dice penetrate (explode in some games). This means that even as you advance, suddenly kobolds can remain credible threats... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>The biggest thing for me is that it's a game where you really do start off "average" or slightly above and earn your way up the chain. It's a lot of fun if that's your style. Personally I love it and can't wait to see more.</p><p></p><p>Back to the original thread, I've been devouring the PDF version of the Hacklopedia and can't wait for the print copy!</p></blockquote><p></p>
[QUOTE="theemrys, post: 5424816, member: 25516"] Well, there's the "original HackMaster" which was technically called HM 4e... but HackMaster basic is the "new game" that's been launched. Advanced HackMaster is forthcoming and will expand upon HackMaster Basic. I'm loving the game myself. I feel it really captures the feel of "old school gaming" (my 1e and 2e experiences) but with more of a modern rule system. Combat is done with opposed rolls... There is a nice blend of spell points and memorizing (you can still memorize a few spells and they cost less spell points to cost). With spellpoints you can also augment spells when casting to boost power or duration, etc which makes playing mages more intersting. It pushes a roll 3d6 for stats and keep them in order, but blends that with a build point system to allow some flexibility. One of my favourite aspects is that "dump stats" are gone... Every stat has a use to every class... Int affects your to hit, Str your damage in melee, Wis your initiative... etc. You start with more hp than 1e/2e but damage can be much more as well. Damage dice penetrate (explode in some games). This means that even as you advance, suddenly kobolds can remain credible threats... :) The biggest thing for me is that it's a game where you really do start off "average" or slightly above and earn your way up the chain. It's a lot of fun if that's your style. Personally I love it and can't wait to see more. Back to the original thread, I've been devouring the PDF version of the Hacklopedia and can't wait for the print copy! [/QUOTE]
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