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HackMaster: The New Edition
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<blockquote data-quote="w_earle_wheeler" data-source="post: 3501029" data-attributes="member: 35955"><p>Since I started this thread, I guess I should say what I want and don't want from the new HackMaster:</p><p></p><p>KEEP</p><p>Keep the basic idea behind HackMaster: AD&D turned up to 11.</p><p>Keep the old-school classes, class titles, stuff like that.</p><p>Keep the humor (I can't imagine HackMaster without humor anymore than Paranoia without humor)</p><p>Keep all old-school style art.</p><p></p><p>LOSE</p><p>Lose the -awgisms.</p><p>Lose non-gaming related puns.</p><p>Lose the Fraim brothers (give'em a job doing some new KotDT Illustrated instead).</p><p>Lose the complexity.</p><p>Lose multiple multiple multiple monster books. </p><p>Lose the parody.</p><p></p><p></p><p></p><p>Can HackMaster be AD&D turned to 11 without the complexity? I think so. I don't think we need to lose crazy critical hit options and big character customization, things just need to be streamlined a bit.</p><p></p><p>I would like to see HackMaster move away from Greyhawk parody (not that I dislike it) and more toward original stuff... just like they have been doing. </p><p></p><p>Ideally, I would want K&C to buy the rights to Greyhawk and put Erik Mona in charge of a new Greyhawk sourcebook, but that wouldn't work under the HackMaster line. OR WOULD IT? Dun, dun dunnnnn.</p><p></p><p>With C&C, d20, OSRIC and FUDGE out there, a new edition of HackMaster would be in a great position to use whatever they want from each to make a fun, crazy, Hacksperience. Heck, maybe the C&C SIEGE system could be used for HackMaster and amped up... you know, AC&C. There are really so many possibilities.</p><p></p><p>HackMaster is in kind of a bad position as an "old-school" game. When it first came out, the old-school revolution wasn't as big as it is now. Now, one can play Judge's Guild using d20, there are dozens of old-school d20 modules, and there's a 1e AD&D renaissance. Gamers interested in the old-school experience no longer need to rely on a parody game for new material.</p><p></p><p>In any case, I'll be interested in seeing what happens next.</p></blockquote><p></p>
[QUOTE="w_earle_wheeler, post: 3501029, member: 35955"] Since I started this thread, I guess I should say what I want and don't want from the new HackMaster: KEEP Keep the basic idea behind HackMaster: AD&D turned up to 11. Keep the old-school classes, class titles, stuff like that. Keep the humor (I can't imagine HackMaster without humor anymore than Paranoia without humor) Keep all old-school style art. LOSE Lose the -awgisms. Lose non-gaming related puns. Lose the Fraim brothers (give'em a job doing some new KotDT Illustrated instead). Lose the complexity. Lose multiple multiple multiple monster books. Lose the parody. Can HackMaster be AD&D turned to 11 without the complexity? I think so. I don't think we need to lose crazy critical hit options and big character customization, things just need to be streamlined a bit. I would like to see HackMaster move away from Greyhawk parody (not that I dislike it) and more toward original stuff... just like they have been doing. Ideally, I would want K&C to buy the rights to Greyhawk and put Erik Mona in charge of a new Greyhawk sourcebook, but that wouldn't work under the HackMaster line. OR WOULD IT? Dun, dun dunnnnn. With C&C, d20, OSRIC and FUDGE out there, a new edition of HackMaster would be in a great position to use whatever they want from each to make a fun, crazy, Hacksperience. Heck, maybe the C&C SIEGE system could be used for HackMaster and amped up... you know, AC&C. There are really so many possibilities. HackMaster is in kind of a bad position as an "old-school" game. When it first came out, the old-school revolution wasn't as big as it is now. Now, one can play Judge's Guild using d20, there are dozens of old-school d20 modules, and there's a 1e AD&D renaissance. Gamers interested in the old-school experience no longer need to rely on a parody game for new material. In any case, I'll be interested in seeing what happens next. [/QUOTE]
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