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[Hackmaster] To anyone who's ever been slightly interested in trying this game out...
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<blockquote data-quote="lejanius" data-source="post: 5865914" data-attributes="member: 69673"><p>Good question. </p><p></p><p>It's a design mechanic that handles a couple of design decisions.</p><p></p><p>1. open ended damage and multiple damage dice per weapon. When swinging a long sword with 2d8p damage (the p stands for re-rolling the max number and adding to it) it's easy to rack up some large wounds. 10 HP PCs would die quickly.</p><p></p><p>2. The game is designed with a flatter power curve, you begin with more robust HP but gain them more slowly over time (actually every other level). It allows monsters to remain in play for longer periods of time. Fighting orcs doesn't end at 3rd level.</p><p></p><p>3. It allows other races to be "fragile." Elves don't start with as many HP, because they're elves. It's hard to make elves more fragile when mages only start with 4 HP.</p><p></p><p>They're a few other reasons, but good question.</p><p></p><p>I'm happy to answer any other questions about the game anyone has.</p><p></p><p>Oh, to the poster who said shields are "broken." I would say they're valuable. When your shields get shattered (they do break) and you can take damage by blocking a blow you might realize there's a trade off in using them.</p></blockquote><p></p>
[QUOTE="lejanius, post: 5865914, member: 69673"] Good question. It's a design mechanic that handles a couple of design decisions. 1. open ended damage and multiple damage dice per weapon. When swinging a long sword with 2d8p damage (the p stands for re-rolling the max number and adding to it) it's easy to rack up some large wounds. 10 HP PCs would die quickly. 2. The game is designed with a flatter power curve, you begin with more robust HP but gain them more slowly over time (actually every other level). It allows monsters to remain in play for longer periods of time. Fighting orcs doesn't end at 3rd level. 3. It allows other races to be "fragile." Elves don't start with as many HP, because they're elves. It's hard to make elves more fragile when mages only start with 4 HP. They're a few other reasons, but good question. I'm happy to answer any other questions about the game anyone has. Oh, to the poster who said shields are "broken." I would say they're valuable. When your shields get shattered (they do break) and you can take damage by blocking a blow you might realize there's a trade off in using them. [/QUOTE]
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