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[Hackmaster] To anyone who's ever been slightly interested in trying this game out...
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<blockquote data-quote="TanisFrey" data-source="post: 5865986" data-attributes="member: 26948"><p>It depends on the weapon being used and the user skill and what penalizes from armor he has.</p><p>example a player has made a fighter who likes long swords. The base speed on a long sword is 10 (8). The fighter has specialized in long sword speed twice and has the speed talent for long sword. His attack speed is 10-2-1 = 7 (5). At first level level he can only purchase Leather armor (which has no effect on weapon speed) and a small shield.</p><p></p><p>By 5 level he spends his BP to increase his specialization to 4 speed and now can afford Chain mail and a large shield. Chain mail is the lightest of the heave armors and has a speed penalty of 2. So, he now attacks every 10-4-1+2 = 7 (5). Over all he attacks at the same speed but the chain mail protects him better than the leather armor. Leather armor gave him a DR of 2 and the Chain mail armor gives him DR of 5. The Shield DR goes from 4 for the small shield to 6 for the large shield. The change in shield also improves his cover value against missiles from 19 for a small shield to 11 for a large shield.</p><p></p><p>When someone shoots you with a missile weapon you roll attack vs missile defense then check cover value to see if a hit occurs. The attack roll die is determined by weapon type's effective range (the farther from you foe the smaller the attack die you use for the attack) and add in any specialization and other modifiers you have. The defender rolls d20 if moving or d12 if standing still (no additions unless you have taken the doge talent). If the attack roll exceeds the defender then you check cover. The defender rolls a d20 and see if it exceeds his shield cover value.</p></blockquote><p></p>
[QUOTE="TanisFrey, post: 5865986, member: 26948"] It depends on the weapon being used and the user skill and what penalizes from armor he has. example a player has made a fighter who likes long swords. The base speed on a long sword is 10 (8). The fighter has specialized in long sword speed twice and has the speed talent for long sword. His attack speed is 10-2-1 = 7 (5). At first level level he can only purchase Leather armor (which has no effect on weapon speed) and a small shield. By 5 level he spends his BP to increase his specialization to 4 speed and now can afford Chain mail and a large shield. Chain mail is the lightest of the heave armors and has a speed penalty of 2. So, he now attacks every 10-4-1+2 = 7 (5). Over all he attacks at the same speed but the chain mail protects him better than the leather armor. Leather armor gave him a DR of 2 and the Chain mail armor gives him DR of 5. The Shield DR goes from 4 for the small shield to 6 for the large shield. The change in shield also improves his cover value against missiles from 19 for a small shield to 11 for a large shield. When someone shoots you with a missile weapon you roll attack vs missile defense then check cover value to see if a hit occurs. The attack roll die is determined by weapon type's effective range (the farther from you foe the smaller the attack die you use for the attack) and add in any specialization and other modifiers you have. The defender rolls d20 if moving or d12 if standing still (no additions unless you have taken the doge talent). If the attack roll exceeds the defender then you check cover. The defender rolls a d20 and see if it exceeds his shield cover value. [/QUOTE]
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