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[Hackmaster] To anyone who's ever been slightly interested in trying this game out...
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 5866239" data-attributes="member: 2810"><p>"Hit" = "Hit for effect"; functionally, no difference between a failed attack and a successful attack that does no damage (which is what we were experiencing most of the time) except extra die rolls.</p><p></p><p>Like I said, I understand how it works. It's just that in my admittedly brief exposure to it, it didn't add anything worthwhile to the experience. I'll readily concede that had we been playing Advanced, or high level characters, etc., that it might have been different. I just don't know that it would have been different enough to make it worthwhile from a 'fun' standpoint.</p><p></p><p>I think rolling damage normally and then halving it would probably be a reasonable compromise, since it seems that the mechanics in HMB seem to expect that the exploding dice take care of wonky math.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 5866239, member: 2810"] "Hit" = "Hit for effect"; functionally, no difference between a failed attack and a successful attack that does no damage (which is what we were experiencing most of the time) except extra die rolls. Like I said, I understand how it works. It's just that in my admittedly brief exposure to it, it didn't add anything worthwhile to the experience. I'll readily concede that had we been playing Advanced, or high level characters, etc., that it might have been different. I just don't know that it would have been different enough to make it worthwhile from a 'fun' standpoint. I think rolling damage normally and then halving it would probably be a reasonable compromise, since it seems that the mechanics in HMB seem to expect that the exploding dice take care of wonky math. [/QUOTE]
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[Hackmaster] To anyone who's ever been slightly interested in trying this game out...
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