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[Hackmaster] To anyone who's ever been slightly interested in trying this game out...
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<blockquote data-quote="ExploderWizard" data-source="post: 5867425" data-attributes="member: 66434"><p>Those games are based in the abstraction of combat rounds which are purposely fudgy in the time department for gamist reasons. </p><p> </p><p>My yardstick for gritty blow by blow combat is GURPS. My only concern with the HM speeds is that it supposedly measures actual seconds but abstracts activity much as a system featuring gaming constructs such as rounds would. This has the effect of making the long delays between attacks even more painfully obvious by ticking off the seconds between them. </p><p> </p><p>Basically, assuming movement,positioning,feints, and other activity in a non-abstracted timeframe just seems a bit out of place to me is all. </p><p> </p><p>Heck, AD&D had a 1 minute round, essentially giving a swordsman a weapon speed of 59 if you were counting but the round format assumed that the fighter was constantly attacking, parrying, etc and the attack roll merely represented the fruits of one minutes worth of that effort. </p><p> </p><p>GURPS features the 1 second combat turn. Every second counts, nothing is abstracted. Only those using a heavy unbalanced weapon have a delay in attack speed and even that can be overcome with enough strength.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5867425, member: 66434"] Those games are based in the abstraction of combat rounds which are purposely fudgy in the time department for gamist reasons. My yardstick for gritty blow by blow combat is GURPS. My only concern with the HM speeds is that it supposedly measures actual seconds but abstracts activity much as a system featuring gaming constructs such as rounds would. This has the effect of making the long delays between attacks even more painfully obvious by ticking off the seconds between them. Basically, assuming movement,positioning,feints, and other activity in a non-abstracted timeframe just seems a bit out of place to me is all. Heck, AD&D had a 1 minute round, essentially giving a swordsman a weapon speed of 59 if you were counting but the round format assumed that the fighter was constantly attacking, parrying, etc and the attack roll merely represented the fruits of one minutes worth of that effort. GURPS features the 1 second combat turn. Every second counts, nothing is abstracted. Only those using a heavy unbalanced weapon have a delay in attack speed and even that can be overcome with enough strength. [/QUOTE]
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[Hackmaster] To anyone who's ever been slightly interested in trying this game out...
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