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Hackmaster?
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<blockquote data-quote="Agent Oracle" data-source="post: 2867565" data-attributes="member: 40076"><p>Hackmaster is every rules lawyer's dream. it happens to be entirely possible for the players to justify anything and everything, because the typical hackmaster rulbook is about 500 pages long, and printed in very, very tiny font.</p><p></p><p>It's almost a joke of a system, but the rules are very playable. The Hackmaster game system is primarily used in Knights of the Dinner Table (a long running independant gamer's comic). In the comic, Hackmaster is portrayed as being extremely twink-friendly, and also very Player vs. Player, as well as Player Vs. GM. The world is rigidly defined, down to mile-by-mile maps put out monthly in the major gaming publication (The world itself is called Gharwheeze, a parody of Greyhawk).</p><p></p><p>If you ever want to play it, make sure you have lots of free time, because the rules can literally take hours to sort out, especially the conflicting ones. Also, the player's handbook features a lovely section on how to bless your dice, by cutting out a picture of the game's designer (who looks a lot like Gary Gygax from back in the day) and rubbing them on it while praying to the dice gawds of Gharweeze.</p><p></p><p>Just be cautious, It's not a good game for beer & pretzils players, it's a vicious little game full of backstabbing... and kidney stabbing... and dagger twisting... and eye-gouging...</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 2867565, member: 40076"] Hackmaster is every rules lawyer's dream. it happens to be entirely possible for the players to justify anything and everything, because the typical hackmaster rulbook is about 500 pages long, and printed in very, very tiny font. It's almost a joke of a system, but the rules are very playable. The Hackmaster game system is primarily used in Knights of the Dinner Table (a long running independant gamer's comic). In the comic, Hackmaster is portrayed as being extremely twink-friendly, and also very Player vs. Player, as well as Player Vs. GM. The world is rigidly defined, down to mile-by-mile maps put out monthly in the major gaming publication (The world itself is called Gharwheeze, a parody of Greyhawk). If you ever want to play it, make sure you have lots of free time, because the rules can literally take hours to sort out, especially the conflicting ones. Also, the player's handbook features a lovely section on how to bless your dice, by cutting out a picture of the game's designer (who looks a lot like Gary Gygax from back in the day) and rubbing them on it while praying to the dice gawds of Gharweeze. Just be cautious, It's not a good game for beer & pretzils players, it's a vicious little game full of backstabbing... and kidney stabbing... and dagger twisting... and eye-gouging... [/QUOTE]
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