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<blockquote data-quote="neg" data-source="post: 4839943" data-attributes="member: 4431"><p><strong>Hmb</strong></p><p></p><p>Received the book on Monday, had our first session on Tuesday. My GM is efficient like that.</p><p></p><p>The system is not as complicated as it first seems, combat and the opposed roll makes for a very fast paced combat and lots of excitement and held breaths. </p><p></p><p>Without getting into edition wars and comparisons, I would say that I have had the most fun with this system than any other system since 1E. I have played 1E, 3E, 3.5E, 4E, the previous Hackmaster system, and three months before HMB came out I spent $300 dollars on Castles and Crusades materials. HMB is a better system than all of them in my opinion.</p><p></p><p>The amount of play testing they did really shows up in the game. Combat, weapondry, and armor makes sense. Shields are a big part of the game. Missle weapons are game breakers, and combat is incredibly deadly. One wrong dice roll at low level can really shift things. We seemed to have a few instances where the attacker rolled a nat 20 (double damage dice, which considering a battle axe does 4d4 and a long sword does 2d8 normally is huge) and the defender rolls a nat 1 (resulting in the attacker getting an additional attack the very next second). Those can turn your party ambush from a surprise attack into thanking the Gawds that you created a human who can outleg the halfing when you flee.</p><p></p><p>I encourage everyone to take a look at the system. It is highly enjoyable, a great change of pace, and well thought out. And only $20 too...</p><p></p><p>-neg</p></blockquote><p></p>
[QUOTE="neg, post: 4839943, member: 4431"] [b]Hmb[/b] Received the book on Monday, had our first session on Tuesday. My GM is efficient like that. The system is not as complicated as it first seems, combat and the opposed roll makes for a very fast paced combat and lots of excitement and held breaths. Without getting into edition wars and comparisons, I would say that I have had the most fun with this system than any other system since 1E. I have played 1E, 3E, 3.5E, 4E, the previous Hackmaster system, and three months before HMB came out I spent $300 dollars on Castles and Crusades materials. HMB is a better system than all of them in my opinion. The amount of play testing they did really shows up in the game. Combat, weapondry, and armor makes sense. Shields are a big part of the game. Missle weapons are game breakers, and combat is incredibly deadly. One wrong dice roll at low level can really shift things. We seemed to have a few instances where the attacker rolled a nat 20 (double damage dice, which considering a battle axe does 4d4 and a long sword does 2d8 normally is huge) and the defender rolls a nat 1 (resulting in the attacker getting an additional attack the very next second). Those can turn your party ambush from a surprise attack into thanking the Gawds that you created a human who can outleg the halfing when you flee. I encourage everyone to take a look at the system. It is highly enjoyable, a great change of pace, and well thought out. And only $20 too... -neg [/QUOTE]
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