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<blockquote data-quote="Dirt" data-source="post: 1374706" data-attributes="member: 6209"><p>I've been gaming for over 21 years, and have played through every permutation that Dungeons & Dragons has gone through. I run a weekly 3.5 campaign, and have recently started a monthly Hackmaster campaign, so I think that I can give a fairly unbiased opinion.</p><p></p><p>Hackmaster is indeed a parody, but I find it to be much more than that. Hackmaster is 1st/2nd edition, pushed forward in the direction it may have taken if 3E hadn't changed the game mechanics. Yes, there are plenty of silly items in the game, but there are some really FUN serious game mechanics in there. The critical charts (while they sound overwhelming) are actually easy to use when you become familiar with them, and add a substantial element of danger back into the game. My players cringe when I start rolling on the chart (and equally, they cheer when they get to use it). In my last session, a hill giant hobbled the group's half ogre barbarian when his knee was broken by a hurled rock. Good stuff.</p><p></p><p>For me, Hackmaster is incredibly nostalgic. It reminded me of the elements in D&D that my campaign was missing.</p><p></p><p>It's a solid game system. There will, of course, be those that complain about the rules being unweildy...and they won't be completely wrong. My group jokingly calls it "Chartmaster". There are A LOT of rules for the GM to remember. Luckily, it's a bit easier on the players. In all though, I believe it is the GM's discretion whether or not to include certain rules...the point is that the rules are THERE, and they will help flesh out almost any situation. I will also say that their books could use a bit more organization. I've had to dig for certain rules at times.</p><p></p><p>So, that being said, I find the game to be incredibly fun, nostalgic, and well-made. At the same time, Kenzer & Company are incredibly devoted to their fans. Hence, they have a pretty loyal fan base.</p><p></p><p>My recommendation is to definitely pick up the Player's Handbook. It's a great game, and a good read.</p></blockquote><p></p>
[QUOTE="Dirt, post: 1374706, member: 6209"] I've been gaming for over 21 years, and have played through every permutation that Dungeons & Dragons has gone through. I run a weekly 3.5 campaign, and have recently started a monthly Hackmaster campaign, so I think that I can give a fairly unbiased opinion. Hackmaster is indeed a parody, but I find it to be much more than that. Hackmaster is 1st/2nd edition, pushed forward in the direction it may have taken if 3E hadn't changed the game mechanics. Yes, there are plenty of silly items in the game, but there are some really FUN serious game mechanics in there. The critical charts (while they sound overwhelming) are actually easy to use when you become familiar with them, and add a substantial element of danger back into the game. My players cringe when I start rolling on the chart (and equally, they cheer when they get to use it). In my last session, a hill giant hobbled the group's half ogre barbarian when his knee was broken by a hurled rock. Good stuff. For me, Hackmaster is incredibly nostalgic. It reminded me of the elements in D&D that my campaign was missing. It's a solid game system. There will, of course, be those that complain about the rules being unweildy...and they won't be completely wrong. My group jokingly calls it "Chartmaster". There are A LOT of rules for the GM to remember. Luckily, it's a bit easier on the players. In all though, I believe it is the GM's discretion whether or not to include certain rules...the point is that the rules are THERE, and they will help flesh out almost any situation. I will also say that their books could use a bit more organization. I've had to dig for certain rules at times. So, that being said, I find the game to be incredibly fun, nostalgic, and well-made. At the same time, Kenzer & Company are incredibly devoted to their fans. Hence, they have a pretty loyal fan base. My recommendation is to definitely pick up the Player's Handbook. It's a great game, and a good read. [/QUOTE]
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