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<blockquote data-quote="Mouseferatu" data-source="post: 1374718" data-attributes="member: 1288"><p>I'm going to chime in here, commenting on what others have just said. I'm sure Hackmaster fans will attempt to lynch me for this, but...</p><p></p><p>I hate the game. It's not because it's built primarily on the old rules set--I prefer 3.5, but I played 1st/2nd edition for long enough that I can at least understand the appeal. It's that Hackmaster can't make up its mind what it wants to be.</p><p></p><p>The humor built in? It's either too much or not enough. The idea that people shouldn't take a game deadly seriously really depends on A) the group, and B) the way the game itself is built. Hackmaster's jokes and goofiness are too ingrained for a serious game, but the game actually takes itself too seriously for a parody. It tries to be a serious, playable game with parody worked in, and that--to me--makes it fail on both counts. (For a perfect example, see the module "Quest for the Unknown." It's a serious module, except for the occasional goofy crack that totally breaks the mood and the flow. Too serious for one, too goofy for the other.)</p><p></p><p>Frankly, if you're looking for an old-school D&D feel, you'd do better finding some cheap 1st edition D&D books at Half-Price Books or on EBay. You can always add your own humor if you feel it's necessary, and it doesn't interrupt the flow of the game or the text as it does in Hackmaster.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1374718, member: 1288"] I'm going to chime in here, commenting on what others have just said. I'm sure Hackmaster fans will attempt to lynch me for this, but... I hate the game. It's not because it's built primarily on the old rules set--I prefer 3.5, but I played 1st/2nd edition for long enough that I can at least understand the appeal. It's that Hackmaster can't make up its mind what it wants to be. The humor built in? It's either too much or not enough. The idea that people shouldn't take a game deadly seriously really depends on A) the group, and B) the way the game itself is built. Hackmaster's jokes and goofiness are too ingrained for a serious game, but the game actually takes itself too seriously for a parody. It tries to be a serious, playable game with parody worked in, and that--to me--makes it fail on both counts. (For a perfect example, see the module "Quest for the Unknown." It's a serious module, except for the occasional goofy crack that totally breaks the mood and the flow. Too serious for one, too goofy for the other.) Frankly, if you're looking for an old-school D&D feel, you'd do better finding some cheap 1st edition D&D books at Half-Price Books or on EBay. You can always add your own humor if you feel it's necessary, and it doesn't interrupt the flow of the game or the text as it does in Hackmaster. [/QUOTE]
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