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hackmaster
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<blockquote data-quote="Dirt" data-source="post: 1376413" data-attributes="member: 6209"><p>That is true, but there are ways to mitigate that, just as there are with other game systems. How many of us, as DMs, actually track encumbrance or spell components of PCs? I barely have time to properly flesh out the next adventure, let alone hassle with mundane crap that doesn't affect the story. The point is that, if you want the rules, they're there! In Hackmaster, I don't even track PC alignment during the game...but if they do something that I feel is an alignment infraction, I write it down and consider it later. As for making fully statted NPCs, it does take a long time...unless you have the Hackmaster Toolkit. It's a program created by a fan, and for 10 bucks, it was mine. I can create a fully statted NPC in minutes flat. In truth though, making a fully statted NPC takes me only slightly less time in D&D than it does Hackmaster, without the program. The only significant difference in Hackmaster for character creation is the character background info, and quirks & flaws (which doesn't really take much more time).</p><p></p><p>I think the game system can seem a little overwhelming at first. I had a player of my own (Tewligan, a long-standing player in my regular weekly D&D campaign) join us for the monthly Hackmaster session. After the 2nd game, he got discouraged with all of the rules and poo-ed his drawers about it. So, we changed his dirty diaper, slapped some talcum powder on his rump, and sent him home. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Seriously, Tewligan still games with us for the weekly D&D, but he just didn't like all of the rules in Hackmaster (I think he was put off with the extensive background charts in character creation).</p></blockquote><p></p>
[QUOTE="Dirt, post: 1376413, member: 6209"] That is true, but there are ways to mitigate that, just as there are with other game systems. How many of us, as DMs, actually track encumbrance or spell components of PCs? I barely have time to properly flesh out the next adventure, let alone hassle with mundane crap that doesn't affect the story. The point is that, if you want the rules, they're there! In Hackmaster, I don't even track PC alignment during the game...but if they do something that I feel is an alignment infraction, I write it down and consider it later. As for making fully statted NPCs, it does take a long time...unless you have the Hackmaster Toolkit. It's a program created by a fan, and for 10 bucks, it was mine. I can create a fully statted NPC in minutes flat. In truth though, making a fully statted NPC takes me only slightly less time in D&D than it does Hackmaster, without the program. The only significant difference in Hackmaster for character creation is the character background info, and quirks & flaws (which doesn't really take much more time). I think the game system can seem a little overwhelming at first. I had a player of my own (Tewligan, a long-standing player in my regular weekly D&D campaign) join us for the monthly Hackmaster session. After the 2nd game, he got discouraged with all of the rules and poo-ed his drawers about it. So, we changed his dirty diaper, slapped some talcum powder on his rump, and sent him home. :D Seriously, Tewligan still games with us for the weekly D&D, but he just didn't like all of the rules in Hackmaster (I think he was put off with the extensive background charts in character creation). [/QUOTE]
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