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<blockquote data-quote="Falstaff" data-source="post: 1641737" data-attributes="member: 6060"><p>Yeah, there's a lot to keep up with and not many would-be game masters are able to get behind the HackMaster GM Shield. That said, after a few sessions it all starts to flow together and becomes second nature. All the added features of HackMaster (like Honor, armor damage, critical hits and Alignment Infraction Points for example) are all what make it the best fantasy RPG ever, in my humble opinion.</p><p></p><p>I have (much like the rest of you guys) bookshelves and bookshelves filled with RPGs, but once HackMaster hit the road, I grabbed it and haven't played anything since. However, I am a control freak and like to be in complete control of my campaigns, HackMaster lets me do that and backs it up with mechanics also.</p><p></p><p>I agree, HackMaster isn't for everyone. It is, however, my game of choice for fantasy, sword-and-sorcery gaming. You just have to be patient with the rules. The rules are not there simply to frustrate the gamer in an attempt at parody. They're there because HackMaster is the most detailed RPG ever created. Just take a look at PC generation and you will see what I mean. There're even rules for detailing your PC's entire family clan.</p><p></p><p>Anywho, happy gaming with whatever RPG you choose.</p></blockquote><p></p>
[QUOTE="Falstaff, post: 1641737, member: 6060"] Yeah, there's a lot to keep up with and not many would-be game masters are able to get behind the HackMaster GM Shield. That said, after a few sessions it all starts to flow together and becomes second nature. All the added features of HackMaster (like Honor, armor damage, critical hits and Alignment Infraction Points for example) are all what make it the best fantasy RPG ever, in my humble opinion. I have (much like the rest of you guys) bookshelves and bookshelves filled with RPGs, but once HackMaster hit the road, I grabbed it and haven't played anything since. However, I am a control freak and like to be in complete control of my campaigns, HackMaster lets me do that and backs it up with mechanics also. I agree, HackMaster isn't for everyone. It is, however, my game of choice for fantasy, sword-and-sorcery gaming. You just have to be patient with the rules. The rules are not there simply to frustrate the gamer in an attempt at parody. They're there because HackMaster is the most detailed RPG ever created. Just take a look at PC generation and you will see what I mean. There're even rules for detailing your PC's entire family clan. Anywho, happy gaming with whatever RPG you choose. [/QUOTE]
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