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<blockquote data-quote="JRRNeiklot" data-source="post: 1642646" data-attributes="member: 717"><p>Well, let's say I adopt ALL the hackmaster rules and ALL the 3e rules - just WOTC stuff not D20. Hackmaster is STILL easier to run. For one thing attributes and to hit modifiers stay roughly the same. There's no cat's grace/owl's wisdom, etc - very few buff spells at all, really. </p><p></p><p>As far as bookkeeping is concerned, don't you track alignment in 3e? There may not be a chart, but it still has to be done, unless you let paladins get away with child molestation and raping the barmaids. I don't use the alignment chart, armor vs weapon types, and probably a good many other Hackmaster rules. Then again, how many people allow every 3e rule? No one bans incantatrixes? How about the original bladed gauntlet? Miasma?</p><p></p><p>Very few gamers use all the rules, and most have house rules of their own, be it Hackmaster, D&D, or Monopoly. I play D&D and Hackmaster both, and I gotta tell you, GMing Hackmaster is a breeze after a 3e session. That's not to say D&D is a bad game, it's just more work than I want to put in. 3 page stat blocks, and 4 different pages of to hit bonuses depending on what spells are active are just too much. An npc once cast dispell magic on the party wizard and we had to wait 20 minutes while he recalculated his ac, to hit bonus, saves, etc. Sure, that problem exists in HM, too, but it's exponentially greater in 3e.</p><p></p><p>And ignoring rules in Hackmaster is much simpler than 3e. Try playing without feats, it screws up the whole game. If I take talents out of Hackmaster, it's no big deal.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 1642646, member: 717"] Well, let's say I adopt ALL the hackmaster rules and ALL the 3e rules - just WOTC stuff not D20. Hackmaster is STILL easier to run. For one thing attributes and to hit modifiers stay roughly the same. There's no cat's grace/owl's wisdom, etc - very few buff spells at all, really. As far as bookkeeping is concerned, don't you track alignment in 3e? There may not be a chart, but it still has to be done, unless you let paladins get away with child molestation and raping the barmaids. I don't use the alignment chart, armor vs weapon types, and probably a good many other Hackmaster rules. Then again, how many people allow every 3e rule? No one bans incantatrixes? How about the original bladed gauntlet? Miasma? Very few gamers use all the rules, and most have house rules of their own, be it Hackmaster, D&D, or Monopoly. I play D&D and Hackmaster both, and I gotta tell you, GMing Hackmaster is a breeze after a 3e session. That's not to say D&D is a bad game, it's just more work than I want to put in. 3 page stat blocks, and 4 different pages of to hit bonuses depending on what spells are active are just too much. An npc once cast dispell magic on the party wizard and we had to wait 20 minutes while he recalculated his ac, to hit bonus, saves, etc. Sure, that problem exists in HM, too, but it's exponentially greater in 3e. And ignoring rules in Hackmaster is much simpler than 3e. Try playing without feats, it screws up the whole game. If I take talents out of Hackmaster, it's no big deal. [/QUOTE]
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