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Had any luck converting 3.x material to 4E?
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<blockquote data-quote="Jan van Leyden" data-source="post: 4838546" data-attributes="member: 20307"><p>I've started a 4e campign in Ptolus and having an easy time converting the stuff.</p><p></p><p>The 4e-assumption that not every creature reads the rulebooks before it does anything, helps a lot. I usually take just the fluffy part of an NSC and roleplay her without any rules. If I have to implement some rules in such an encounter, I take some fitting rules element or power from 4e and go with it.</p><p></p><p>Combat encounters need a bit more preparation, but are pretty easy to do as well. For low-level encounters I use the XP according to CR as a basis. This gives me the XP-budget for the encounter in 4e. Cracking up the MOnster Manual or DDI, one re-builds the encounter with this budget.</p><p></p><p>Experience shows that you should usually use more creatures in the converted encounter; nothing is as boring in 4e as several fights against solo monsters after each other. Use the XP-budget to populate the scene.</p><p></p><p>This leads to another likely change: 4e battles need space. As building in Ptolus are typically not so spacious, be prepared to let the battle spill onto the streets. This in turn leads to chases, whcih can be modeled using Skill Challenges.</p><p></p><p>My main mantra is not to tie down everything and prepare for every eventuality, but to improvise and go with the flow.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 4838546, member: 20307"] I've started a 4e campign in Ptolus and having an easy time converting the stuff. The 4e-assumption that not every creature reads the rulebooks before it does anything, helps a lot. I usually take just the fluffy part of an NSC and roleplay her without any rules. If I have to implement some rules in such an encounter, I take some fitting rules element or power from 4e and go with it. Combat encounters need a bit more preparation, but are pretty easy to do as well. For low-level encounters I use the XP according to CR as a basis. This gives me the XP-budget for the encounter in 4e. Cracking up the MOnster Manual or DDI, one re-builds the encounter with this budget. Experience shows that you should usually use more creatures in the converted encounter; nothing is as boring in 4e as several fights against solo monsters after each other. Use the XP-budget to populate the scene. This leads to another likely change: 4e battles need space. As building in Ptolus are typically not so spacious, be prepared to let the battle spill onto the streets. This in turn leads to chases, whcih can be modeled using Skill Challenges. My main mantra is not to tie down everything and prepare for every eventuality, but to improvise and go with the flow. [/QUOTE]
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Had any luck converting 3.x material to 4E?
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