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hafrogman's Hoard of the Dragon Queen (full)
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<blockquote data-quote="Spartain104" data-source="post: 6691205" data-attributes="member: 6800191"><p>[code]Name: Venndur "Venn" Elkezerai</p><p> Class: Warlock 3 Of the Great Old Ones (Unknown entity)</p><p> Race: Half-Elf</p><p> Background: Mad Hermit</p><p> Size: Medium (5'7", 130 lbs)</p><p> Gender: Male</p><p> Alignment: Chaotic. Just chaotic.</p><p> STR: 08 (-1) HP: 27 (8+3, +8(5+3), +8(5+3))</p><p> DEX: 08 (-1) AC: 10 (Leather(11) + Dex (-1))</p><p> CON: 16 (+3) Speed: 30</p><p> INT: 10 (+0) Initiative -1</p><p> WIS: 15 (+2) Save: +4 Passive Perception: 12 </p><p> CHA: 17 (+3) Save: +5 </p><p></p><p> Skills: Abilities:</p><p> Acrobatics -1 Darkvision</p><p> Animal Handling +2 Fey Ancestry</p><p> *Arcana +2 Telepath communication up to 30ft</p><p> Athletics -1 Incantation: Eyes of the Rune Keeper: can read all writing</p><p> Deception +3 Incantation: Agonizing Blast (+CHAMOD to eldritch blast damage)</p><p> *History +2 </p><p> *Insight +4 </p><p> Intimidation +3 </p><p> *Investigation +2</p><p> *Medicine +4</p><p> Nature +0</p><p> Perception +2</p><p> Performance +3 </p><p> Persuasion +3</p><p> *Religion +2</p><p> Sleight of Hand -1</p><p> Stealth -1</p><p> Survival +2</p><p>Proficiencies:</p><p> Armor: Light Armor</p><p> Weapons: Simple Weapons</p><p> Tools: Herbalist Kit</p><p> Languages: Common, Elvish, Draconic</p><p> Spellcasting:</p><p> Spell Attack Modifier: +5 (Cha+3 prof+2)</p><p> Spell Save DC: 13 (8+2+3)</p><p> Cantrips Known: Eldritch Blast, Poison Spray, *Prestidigitation, *Light, and *Blade Ward. (* spells from Tome Pact)</p><p> Spells Known: Witch Bolt, Crown of Madness, Hold person, Hellish Rebuke</p><p>Spell Slots: -/2/-/-/-/-/-/-</p><p> Feats:</p><p> None</p><p> Weapon Attack Damage Type Range</p><p> Quarterstaff +1 1d8-1 B</p><p> Eldritch Blast +5 1d8+3 Force (120)</p><p> Dagger +1 1d4-1 P (20/60)</p><p> Poison Spray DC13 Con Save 1d12 Poison (10)</p><p> Hellish rebuke DC13 Dex save 3d10 Fire (60) Half damage on fail (Reaction to attack)</p><p> Witch Bolt +5 2d12 Lightning (120) 1d12 each turn if concentrated/sustained</p><p> Equipment</p><p> Leather tatters</p><p> Quarterstaff</p><p> Arcane Focus</p><p> Dagger (2)</p><p> Common Clothes</p><p>Winter cloak</p><p> Backpack</p><p> - Bottle of ink and pen</p><p> - Book of lore</p><p> - Tome of ancient warlock gone mad</p><p> - Herbs</p><p> - Herbalist Kit</p><p> - Bedroll</p><p> - small knife</p><p> - bag of sand</p><p> - Torch (2)</p><p> - One Day's Rations (10)</p><p> - Waterskin</p><p> - Scrolls of various indecipherable notes</p><p> Money: 65 GP</p><p> Personality Trait: I've been isolated so long I've forgotten common niceties and speech. Very confusing and cryptic.</p><p> Personality Trait: I connect everything that happens to a grand cosmic plan</p><p> Ideal: Inquiry and Curiosity are the pillars of progress.</p><p> Bond: My isolation and research brought be closer to knowledge of a great evil. It seems only I know of the great folds in the plan.</p><p> Flaw: I like wine. Like a lot.</p><p> Flaw: I'd risk everything for more knowledge.[/code]</p><p></p><p> Venn is a strange man. Born of mixed racial background and sort of left to his own devices he was soon enthralled with magic. He fled his childhood home and began to search for answers. Of course, oftentimes its what you search for that reaches back. As Venn began to learn more of the ancient magicks in the world he was "contacted" by a strange being. Afterwards he had no memory of the encounter other than a simple task. To search for more. More what? He assumed magic, but he does not know. Within his mind he carries a burning sensation for more knowledge and not just any knowledge but the most secret, ancient and forgotten texts.</p><p></p><p> He soon found his new powers inherently. Bestowed upon him by the being he uses them to further his research and go where he was once too afraid to go. The burning thirst eventually led him to a tome. Locked away in a deep dungeon that held magicks lost to mortals. Although unable to decipher all the texts he had begun to gleam various spells and incantations. Moving on his adventures he continued his practice while searching and eventually came into the hands of The Black Tide. With knowledge of herbal lore and a clever knack for the arcane he was soon a sort of strange addition to the company. He helped tend to the wounded on the road, and often told strange tales when inebriated at night. They liked Venn, strange as he was. He spoke funny, and cryptic messages were his forte. However they knew not to cross him, for the searing bolts of ethereal power he used to cauterize his enemies were more than enough to do the job. There were even strange tales of the things he may have done to get his powers.</p><p></p><p> Nonetheless the company had a spellcaster, he aided in retrieving items, solving riddles, and healing the sick. Occasionally he would join in the fray, warding blows and dueling other spellcasters. During the dragon attack he fled with Morgan Cavendish, whom he trusted simply because he could remember her name. Together they sought refuge in the nearby town of Scornubel. Venn hasn't spoken since the encounter, but he follows Morgan willingly. Outwardly a shell, he seems to just do as she commands as a remnant of his past with the company. Yet inside, his mind ticks away as he contemplates what secrets those dragons may know...</p></blockquote><p></p>
[QUOTE="Spartain104, post: 6691205, member: 6800191"] [code]Name: Venndur "Venn" Elkezerai Class: Warlock 3 Of the Great Old Ones (Unknown entity) Race: Half-Elf Background: Mad Hermit Size: Medium (5'7", 130 lbs) Gender: Male Alignment: Chaotic. Just chaotic. STR: 08 (-1) HP: 27 (8+3, +8(5+3), +8(5+3)) DEX: 08 (-1) AC: 10 (Leather(11) + Dex (-1)) CON: 16 (+3) Speed: 30 INT: 10 (+0) Initiative -1 WIS: 15 (+2) Save: +4 Passive Perception: 12 CHA: 17 (+3) Save: +5 Skills: Abilities: Acrobatics -1 Darkvision Animal Handling +2 Fey Ancestry *Arcana +2 Telepath communication up to 30ft Athletics -1 Incantation: Eyes of the Rune Keeper: can read all writing Deception +3 Incantation: Agonizing Blast (+CHAMOD to eldritch blast damage) *History +2 *Insight +4 Intimidation +3 *Investigation +2 *Medicine +4 Nature +0 Perception +2 Performance +3 Persuasion +3 *Religion +2 Sleight of Hand -1 Stealth -1 Survival +2 Proficiencies: Armor: Light Armor Weapons: Simple Weapons Tools: Herbalist Kit Languages: Common, Elvish, Draconic Spellcasting: Spell Attack Modifier: +5 (Cha+3 prof+2) Spell Save DC: 13 (8+2+3) Cantrips Known: Eldritch Blast, Poison Spray, *Prestidigitation, *Light, and *Blade Ward. (* spells from Tome Pact) Spells Known: Witch Bolt, Crown of Madness, Hold person, Hellish Rebuke Spell Slots: -/2/-/-/-/-/-/- Feats: None Weapon Attack Damage Type Range Quarterstaff +1 1d8-1 B Eldritch Blast +5 1d8+3 Force (120) Dagger +1 1d4-1 P (20/60) Poison Spray DC13 Con Save 1d12 Poison (10) Hellish rebuke DC13 Dex save 3d10 Fire (60) Half damage on fail (Reaction to attack) Witch Bolt +5 2d12 Lightning (120) 1d12 each turn if concentrated/sustained Equipment Leather tatters Quarterstaff Arcane Focus Dagger (2) Common Clothes Winter cloak Backpack - Bottle of ink and pen - Book of lore - Tome of ancient warlock gone mad - Herbs - Herbalist Kit - Bedroll - small knife - bag of sand - Torch (2) - One Day's Rations (10) - Waterskin - Scrolls of various indecipherable notes Money: 65 GP Personality Trait: I've been isolated so long I've forgotten common niceties and speech. Very confusing and cryptic. Personality Trait: I connect everything that happens to a grand cosmic plan Ideal: Inquiry and Curiosity are the pillars of progress. Bond: My isolation and research brought be closer to knowledge of a great evil. It seems only I know of the great folds in the plan. Flaw: I like wine. Like a lot. Flaw: I'd risk everything for more knowledge.[/code] Venn is a strange man. Born of mixed racial background and sort of left to his own devices he was soon enthralled with magic. He fled his childhood home and began to search for answers. Of course, oftentimes its what you search for that reaches back. As Venn began to learn more of the ancient magicks in the world he was "contacted" by a strange being. Afterwards he had no memory of the encounter other than a simple task. To search for more. More what? He assumed magic, but he does not know. Within his mind he carries a burning sensation for more knowledge and not just any knowledge but the most secret, ancient and forgotten texts. He soon found his new powers inherently. Bestowed upon him by the being he uses them to further his research and go where he was once too afraid to go. The burning thirst eventually led him to a tome. Locked away in a deep dungeon that held magicks lost to mortals. Although unable to decipher all the texts he had begun to gleam various spells and incantations. Moving on his adventures he continued his practice while searching and eventually came into the hands of The Black Tide. With knowledge of herbal lore and a clever knack for the arcane he was soon a sort of strange addition to the company. He helped tend to the wounded on the road, and often told strange tales when inebriated at night. They liked Venn, strange as he was. He spoke funny, and cryptic messages were his forte. However they knew not to cross him, for the searing bolts of ethereal power he used to cauterize his enemies were more than enough to do the job. There were even strange tales of the things he may have done to get his powers. Nonetheless the company had a spellcaster, he aided in retrieving items, solving riddles, and healing the sick. Occasionally he would join in the fray, warding blows and dueling other spellcasters. During the dragon attack he fled with Morgan Cavendish, whom he trusted simply because he could remember her name. Together they sought refuge in the nearby town of Scornubel. Venn hasn't spoken since the encounter, but he follows Morgan willingly. Outwardly a shell, he seems to just do as she commands as a remnant of his past with the company. Yet inside, his mind ticks away as he contemplates what secrets those dragons may know... [/QUOTE]
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